# A Space is a collection of pages. It stores objects, the data for the objects, # not references. See Page for more detail. # Pages are stored by the object size they represent in a hash. # Space and Page work together in making *new* objects available. # "New" is slightly misleading in that normal operation only ever # recycles objects. module Parfait # The Space contains all objects for a program. In functional terms it is a program, but in oo # it is a collection of objects, some of which are data, some classes, some functions # The main entry is a function called (of all things) "main". # This _must be supplied by the compled code (similar to c) # There is a start and exit block that call main, which receives an List of strings # While data ususally would live in a .data section, we may also "inline" it into the code # in an oo system all data is represented as objects class Space < Object def initialize raise "Space can not be instantiated by new, you'd need a space to do so. Chicken and egg" end attributes [:classes , :first_message] # need a two phase init for the object space (and generally parfait) because the space # is an interconnected graph, so not everthing is ready def late_init message = Message.new(nil) 50.times do self.first_message = Message.new message #puts "INIT caller #{message.object_id} to #{self.first_message.object_id}" message.set_caller self.first_message message = self.first_message end end @@object_space = nil # Make the object space globally available def self.object_space @@object_space end # TODO Must get rid of the setter def self.set_object_space space @@object_space = space end def get_main kernel = get_class_by_name :Object kernel.get_instance_method :main end def get_init kernel = get_class_by_name :Kernel kernel.get_instance_method :__init__ end # get a class by name (symbol) # return nili if no such class. Use bang version if create should be implicit def get_class_by_name name raise "get_class_by_name #{name}.#{name.class}" unless name.is_a?(Symbol) c = self.classes[name] #puts "MISS, no class #{name} #{name.class}" unless c # " #{self.classes}" #puts "CLAZZ, #{name} #{c.get_layout.get_length}" if c c end # get or create the class by the (symbol) name # notice that this method of creating classes implies Object superclass def get_class_by_name! name c = get_class_by_name(name) return c if c create_class name , get_class_by_name(:Object) end # this is the way to instantiate classes (not Parfait::Class.new) # so we get and keep exactly one per name def create_class name , superclass raise "create_class #{name.class}" unless name.is_a? Symbol c = Class.new(name , superclass) self.classes[name] = c end def sof_reference_name "space" end end # ObjectSpace # :each_object, :garbage_collect, :define_finalizer, :undefine_finalizer, :_id2ref, :count_objects end