require_relative "function" require_relative "function_call" require "arm/arm_machine" module Vm # A Program represents an executable that we want to build # it has a list of functions and (global) objects # The main entry is a function called (of all things) "main", This _must be supplied by the compling # There is a start and exit block that call main, which receives an array of strings # While data "ususally" would live in a .data section, we may also "inline" it into the code # in an oo system all data is represented as objects # in terms of variables and their visibility, things are simple. They are either local or global # throwing in a context for unspecified use (well one is to pass the programm/globals around) class Program < Block # Initialize with a string for cpu. Naming conventions are: for Machine XXX there exists a module XXX # with a XXXMachine in it that derives from Vm::Machine def initialize machine = nil super("start") machine = RbConfig::CONFIG["host_cpu"] unless machine machine = "intel" if machine == "x86_64" machine = machine.capitalize Machine.instance = eval("#{machine}::#{machine}Machine").new @context = Context.new(self) #global objects (data) @objects = [] # global functions @functions = [] @entry = Core::Kernel::main_start #main gets executed between entry and exit @main = Block.new("main") @exit = Core::Kernel::main_exit end attr_reader :context , :main , :functions def add_object o return if @objects.include? o @objects << o # TODO check type , no basic values allowed (must be wrapped) end def add_function function raise "not a function #{function}" unless function.is_a? Function @functions << function end def get_function name name = name.to_sym @functions.detect{ |f| (f.name == name) } end # preferred way of creating new functions (also forward declarations, will flag unresolved later) def get_or_create_function name fun = get_function name unless fun puts @functions.inspect fun = Function.new(name) block = Core::Kernel.send(name) fun.set_body block @functions << fun end fun end # linking entry , main , exit # functions , objects def link_at( start , context) @position = start @entry.link_at( start , context ) start += @entry.length @main.link_at( start , context ) start += @main.length @exit.link_at( start , context) start += @exit.length @functions.each do |function| function.link_at(start , context) start += function.length end @objects.each do |o| o.link_at(start , context) start += o.length end end # assemble in the same order as linked def assemble( io ) link_at( @position , {}) #second link in case of forward declarations @entry.assemble( io ) @main.assemble( io ) @exit.assemble( io ) @functions.each do |function| function.assemble(io) end @objects.each do |o| o.assemble(io) end io end def main= code @main = code end end end