require_relative "code" module Vm # Values represent the information as it is processed. Different subclasses for different types, # each type with different operations. # The oprerations on values is what makes a machine do things. # For compilation, values are moved to the machines registers and the methods (on values) map # to machine instructions # Values are immutable! (that's why they are called values) # Operations on values _always_ produce new values (conceptionally) # Values are a way to reason about (create/validate) instructions. # In fact a linked lists of values is created by invoking instructions # the linked list goes from value to instruction to value, backwards # Word Values are what fits in a register. Derived classes # Float, Reference , Integer(s) must fit the same registers # just a base class for data. not sure how this will be usefull (may just have read too much llvm) class Value < Code end class Word < Value def load reg Machine.instance.word_load self , reg end end class Unsigned < Word def plus unsigned Machine.instance.unsigned_plus self , unsigned end end class Signed < Word def plus signed Machine.instance.signed_plus self , signed end end class Float < Word end class Reference < Word end class StringValue < Value def initialize string @string = string end def length @string.length + 3 end attr_reader :string end class MemoryReference < Reference end class ObjectReference < Reference def initialize obj @object = obj end attr_reader :object def compiled context if object.is_a? StringValue context.program.add_object object else #TODO define object layout more generally and let objects lay themselves out # as it is the program does this (in the objectwriter/stringtable) un.done end end end end require_relative "string_literal"