module SlotMachine # just name scoping the same stuff to slot # so we know we are on the way down, keeping our layers seperated # and we can put constant adding into the to_risc methods (instead of on sol classes) class Constant end class LambdaConstant < Constant attr_reader :lambda def initialize(bl) @lambda = bl end def to_parfait(compiler) @lambda end end class IntegerConstant < Constant attr_reader :value def initialize(value) @value = value end def to_parfait(compiler) value = Parfait.object_space.get_factory_for(:Integer).get_next_object value.set_value(@value) compiler.add_constant(value) value end def ct_type Parfait.object_space.get_type_by_class_name(:Integer) end end class FloatConstant < Constant attr_reader :value def initialize(value) @value = value end def ct_type true end end class TrueConstant < Constant def to_parfait(compiler) Parfait.object_space.true_object end def ct_type Parfait.object_space.get_type_by_class_name(:TrueClass) end end class FalseConstant < Constant def to_parfait(compiler) Parfait.object_space.false_object end def ct_type Parfait.object_space.get_type_by_class_name(:FalseClass) end end class NilConstant < Constant def to_parfait(compiler) Parfait.object_space.nil_object end def ct_type Parfait.object_space.get_type_by_class_name(:NilClass) end end class StringConstant < Constant attr_reader :value def initialize(value) @value = value end def to_parfait(compiler) value = Parfait.new_word(@value) compiler.add_constant(value) value end def ct_type Parfait.object_space.get_type_by_class_name(:Word) end end class SymbolConstant < Constant def ct_type Parfait.object_space.get_type_by_class_name(:Word) end end end