require "boot/boot_class" #require "vm/call_site" require "kernel/all" require "boot/object" require "boot/string" module Boot # The BootSpace is contains all objects for a program. In functional terms it is a program, but on oo # it is a collection of objects, some of which are data, some classes, some functions # The main entry is a function called (of all things) "main", This _must be supplied by the compling # There is a start and exit block that call main, which receives an array of strings # While data "ususally" would live in a .data section, we may also "inline" it into the code # in an oo system all data is represented as objects class BootSpace # Initialize with a string for cpu. Naming conventions are: for Machine XXX there exists a module XXX # with a XXXMachine in it that derives from Virtual::RegisterMachine def initialize machine = nil super() @classes = {} @main = Virtual::Method.new("main") #global objects (data) @objects = [] boot_classes @passes = [ ] end attr_reader :context , :main , :classes , :entry , :exit def run_passes @passes.each do |pass| all = main.blocks @classes.each_value do |c| c.functions.each {|f| all += f.blocks } end all.each do |block| pass.run(block) end end end # boot the classes, ie create a minimal set of classes with a minimal set of functions # minimal means only that which can not be coded in ruby # Functions are grabbed from respective modules by sending the sunction name. This should return the # implementation of the function (ie a function object), not actually try to implement it (as that's impossible in ruby) def boot_classes # very fiddly chicken 'n egg problem. Functions need to be in the right order, and in fact we have to define some # dummies, just for the other to compile obj = get_or_create_class :Object [:index_of , :_get_instance_variable , :_set_instance_variable].each do |f| #puts "Boot Object::#{f}" obj.add_method Boot::Object.send(f , @context) end [:putstring,:putint,:fibo,:exit].each do |f| #puts "Boot Kernel::#{f}" obj.add_method Crystal::Kernel.send(f , @context) end obj = get_or_create_class :String [:get , :set].each do |f| #puts "Boot String::#{f}" obj.add_method Boot::String.send(f , @context) end end # Objects are data and get assembled after functions def add_object o return if @objects.include? o # raise "must be derived from Code #{o.inspect}" unless o.is_a? Virtual::Code @objects << o # TODO check type , no basic values allowed (must be wrapped) end # this is the way to instantiate classes (not BootClass.new) # so we get and keep exactly one per name def get_or_create_class name raise "uups #{name}.#{name.class}" unless name.is_a? Symbol c = @classes[name] unless c c = BootClass.new(name,@context) @classes[name] = c end c end end end