module Sol # Sending in a dynamic language is off course not as simple as just calling. # The function that needs to be called depends after all on the receiver, # and no guarantees can be made on what that is. # # It helps to know that usually (>99%) the class of the receiver does not change. # Our stategy then is to cache the functions and only dynamically determine it in # case of a miss (the 1%, and first invocation) # # As cache key we must use the type of the object (which is the first word of _every_ object) # as that is constant, and function implementations depend on the type (not class) class SendStatement < CallStatement def block return nil if arguments.empty? bl = arguments.last bl.is_a?(LambdaExpression) ? bl : nil end def add_block( block ) @arguments << block end def each(&block) super self.block.each(&block) if self.block end # lazy init this, to keep the dependency (which goes to parfait and booting) at bay def dynamic_call @dynamic ||= SlotMachine::DynamicCall.new() end # A Send breaks down to 2 steps: # - Setting up the next message, with receiver, arguments, and (importantly) return address # - a CachedCall , or a SimpleCall, depending on wether the receiver type can be determined # # A slight complication occurs for methods defined in superclasses. Since we are # type, not class, based, these are not part of our type. # So we check, and if find, add the source (sol_method) to the class and start # compiling the sol for the receiver_type # def to_slot( compiler ) @receiver = SelfExpression.new(compiler.receiver_type) if @receiver.is_a?(SelfExpression) if(@receiver.ct_type) method = @receiver.ct_type.get_method(@name) #puts "Known #{@receiver.ct_type}: method #{method}" method = create_method_from_source(compiler) unless( method ) return simple_call(compiler, method) if method end cached_call(compiler) end # If a method is found in the class (not the type) # we add it to the class that the receiver type represents, and create a compiler # to compile the sol for the specific type (the receiver) def create_method_from_source(compiler) sol_method = @receiver.ct_type.object_class.resolve_method!(@name) return nil unless sol_method #puts "#{sol_method.name} , adding to #{@receiver.ct_type.object_class.name}" @receiver.ct_type.object_class.add_instance_method(sol_method) sol_method.create_callable_method_for(@receiver.ct_type) new_compiler = sol_method.compiler_for(@receiver.ct_type) compiler.add_method_compiler(new_compiler) new_compiler.callable end def message_setup(compiler,called_method) setup = SlotMachine::MessageSetup.new( called_method ) slot_receive = @receiver.to_slotted(compiler) args = @arguments.collect { |arg| arg.to_slotted(compiler)} setup << SlotMachine::ArgumentTransfer.new(self, slot_receive , args ) end def simple_call(compiler, called_method) message_setup(compiler,called_method) << SlotMachine::SimpleCall.new(called_method) end # this breaks cleanly into two parts: # - check the cached type and if neccessary update # - call the cached method def cached_call(compiler) cache_check(compiler) << call_cached_method(compiler) end # check that current type is the cached type # if not, change and find method for the type (simple_call to resolve_method) # conceptually easy in ruby, but we have to compile that "easy" ruby def cache_check(compiler) ok = SlotMachine::Label.new(self,"cache_ok_#{self.object_id}") check = build_condition(ok, compiler) # if cached_type != current_type check << SlotMachine::SlotLoad.new(self,[dynamic_call.cache_entry, :cached_type] , receiver_type_definition(compiler)) check << SlotMachine::ResolveMethod.new(self, @name , dynamic_call.cache_entry ) check << ok end # to call the method (that we know now to be in the cache), we move the method # to reg1, do the setup (very similar to static) and call def call_cached_method(compiler) message_setup(compiler,dynamic_call.cache_entry) << dynamic_call end def to_s(depth = 0) sen = "#{receiver}.#{name}(#{@arguments.collect{|a| a.to_s}.join(', ')})" at_depth(depth , sen) end private def receiver_type_definition(compiler) defi = @receiver.to_slotted(compiler) defi.set_next( SlotMachine::Slot.new(:type) ) defi end def build_condition(ok_label, compiler) cached_type = SlotMachine::Slotted.for(dynamic_call.cache_entry , [:cached_type]) current_type = receiver_type_definition(compiler) SlotMachine::NotSameCheck.new(cached_type , current_type, ok_label) end end end