# The Space is the root object we work off, the only singleton in the parfait world # # Space stores the types, classes, factories and singleton objects (true/false/nil) # # The Space is booted at compile time, a process outside the scope of Parfait(in parfait_boot) # Then it is used during compilation and later serialized into the resulting binary # # module Parfait # Make the object space globally available def self.object_space @object_space end # TODO Must get rid of the setter (move the boot process ?) def self.set_object_space( space ) @object_space = space end # The Space contains all objects for a program. In functional terms it is a program, but in oo # it is a collection of objects, some of which are data, some classes, some functions # The main entry is a function called (of all things) "main". # This _must be supplied by the compled code (similar to c) # There is a start and exit block that call main, which receives an List of strings # While data ususally would live in a .data section, we may also "inline" it into the code # in an oo system all data is represented as objects class Space < Object attr :type, :classes , :types , :factories attr :next_message , :messages attr :true_object , :false_object , :nil_object def initialize( classes ) self.classes = classes self.types = Dictionary.new classes.each do |name , cl| add_type(cl.instance_type) end self.factories = Dictionary.new factories[ :Integer ] = Factory.new( classes[:Integer].instance_type).get_more factories[ :ReturnAddress ] = Factory.new( classes[:ReturnAddress].instance_type).get_more message = Message.new(nil) 50.times do self.messages = Message.new( message ) message.set_caller( self.messages ) message = self.messages end self.next_message = self.messages self.true_object = Parfait::TrueClass.new self.false_object = Parfait::FalseClass.new self.nil_object = Parfait::NilClass.new end def self.type_length 12 end def self.memory_size 16 end # return the factory for the given type # or more exactly the type that has a class_name "name" def get_factory_for(name) factories[name] end # use the factory of given name to generate next_object # just a shortcut basically def get_next_for(name) factories[name].get_next_object end # yield each type in the space def each_type types.values.each do |type| yield(type) end end # add a type, meaning the instance given must be a valid type def add_type( type ) hash = type.hash raise "upps #{hash} #{hash.class}" unless hash.is_a?(Fixnum) was = types[hash] return was if was types[hash] = type end # get a type by the type hash (the hash is what uniquely identifies the type) def get_type_for( hash ) types[hash] end # all methods form all types def get_all_methods methods = [] each_type do | type | type.each_method do |meth| methods << meth end end methods end # shortcut to get the main method. main is defined on Space def get_main space = get_class_by_name :Space space.instance_type.get_method :main end # shortcut to get the __init__ method, which is defined on Object def get_init object = get_class_by_name :Object object.instance_type.get_method :__init__ end # get the current instance_typ of the class with the given name def get_type_by_class_name(name) clazz = get_class_by_name(name) return nil unless clazz clazz.instance_type end # get a class by name (symbol) # return nili if no such class. Use bang version if create should be implicit def get_class_by_name( name ) raise "get_class_by_name #{name}.#{name.class}" unless name.is_a?(Symbol) c = classes[name] #puts "MISS, no class #{name} #{name.class}" unless c # " #{classes}" #puts "CLAZZ, #{name} #{c.get_type.get_length}" if c c end # get or create the class by the (symbol) name # notice that this method of creating classes implies Object superclass def get_class_by_name!(name , super_class = :Object) c = get_class_by_name(name) return c if c create_class( name ,super_class) end # this is the way to instantiate classes (not Parfait::Class.new) # so we get and keep exactly one per name def create_class( name , superclass = nil ) raise "create_class #{name.class}" unless name.is_a? Symbol superclass = :Object unless superclass raise "create_class #{superclass.class}" unless superclass.is_a? Symbol type = get_type_by_class_name(superclass) c = Class.new(name , superclass , type ) classes[name] = c end def rxf_reference_name "space" end end # ObjectSpace # :each_object, :garbage_collect, :define_finalizer, :undefine_finalizer, :_id2ref, :count_objects end