module Virtual # Booting is a complicated, so it is extracted into this file, even it has only one entry point class Machine # The general idea is that compiling is creating an object graph. Functionally # one tends to think of methods, and that is complicated enough, sure. # but for an object system the graph includes classes and all instance variables # # And so we have a chicken and egg problem. At the end of the function we want to have a # working Space object # But that has instance variables (List and Dictionary) and off course a class. # Or more precisely in salama, a Layout, that points to a class. # So we need a Layout, but that has Layout and Class too. hmmm # # The way out is to build empty shell objects and stuff the neccessary data into them # (not use the normal initialize way) def boot_parfait! @space = Parfait::Space.new_object # map from the vm - class_name to the Parfait class (which carries parfait name) class_mappings = {} #will later become instance variable values = [ :Value , :Integer , :Kernel , :Object] value_classes = values.collect { |cl| @space.create_class(cl,nil) } layouts = { :Word => [] , :List => [] , :Message => [], :MetaClass => [], :BinaryCode => [], :Space => [:classes ,:frames ,:messages ,:next_message ,:next_frame], :Frame => [:locals , :tmps ], :Layout => [:object_class] , :Class => [:object_layout ], :Dictionary => [:keys , :values ] , :Method => [:name , :code ,:arg_names , :locals , :tmps ] , :Module => [:name , :instance_methods , :super_class , :meta_class ] } layouts.each do |name , layout| class_mappings[name] = @space.create_class(name , nil) end value_classes[1].set_super_class( value_classes[0] ) # #set superclass (value) for integer value_classes[2].set_super_class( value_classes[0] ) # and kernel (TODO is module) value_classes[3].set_super_class( value_classes[2] ) # and object (TODO hacked to kernel) class_mappings.each do |name , clazz| # and the rest clazz.set_super_class(value_classes[3]) # superclasses are object end # next create layouts by adding instance variable names to the layouts class_mappings.each do |name , clazz| variables = layouts[name] variables.each do |var_name| clazz.object_layout.add_instance_variable var_name end end # superclass and layout corrections supers = { :BinaryCode => :Word , :Layout => :List , :Class => :Module } supers.each do |classname , superclass_name| clazz = class_mappings[classname] super_class = class_mappings[superclass_name] # set_super_class has no sideeffects, so setting twice ok clazz.set_super_class super_class # Add superclass layout too super_class.object_layout.each do |var| clazz.object_layout.add_instance_variable var end end # now store the classes so we can hand them out later during object creation # this can not be done earlier, as parfait objects are all the time created and would # lookup half created class info # but it must be done before going through the objects (next step) @class_mappings = class_mappings class_mappings[:Integer ] = value_classes[1] #need for further booting class_mappings[:Kernel ] = value_classes[2] #need for further booting class_mappings[:Object ] = value_classes[3] #need for further booting @space.late_init # add_object @space values.each {|v| v.init_layout } # now update the layout on all objects created so far, # go through objects in space @objects.each do | o | o.init_layout end boot_functions! end # classes have booted, now create a minimal set of functions # minimal means only that which can not be coded in ruby # Methods are grabbed from respective modules by sending the method name. This should return the # implementation of the method (ie a method object), not actually try to implement it # (as that's impossible in ruby) def boot_functions! # very fiddly chicken 'n egg problem. Functions need to be in the right order, and in fact we # have to define some dummies, just for the other to compile # TODO go through the virtual parfait layer and adjust function names to what they really are obj = @class_mappings[:Object ] [:main , :_get_instance_variable , :_set_instance_variable].each do |f| obj.add_instance_method Builtin::Object.send(f , nil) end obj = @class_mappings[:Kernel ] # create dummy main first, __init__ calls it [:putstring,:exit,:__send ].each do |f| obj.add_instance_method Builtin::Kernel.send(f , nil) end underscore_init = obj.add_instance_method Builtin::Kernel.send(:__init__, nil) obj = @class_mappings[:Integer ] [:putint,:fibo].each do |f| obj.add_instance_method Builtin::Integer.send(f , nil) end # and the @init block in turn _jumps_ to __init__ # the point of which is that by the time main executes, all is :normal: @init = Block.new(:_init_ , nil ) @init.add_code(Register::RegisterMain.new(underscore_init)) end end end