ff49ff50c0
Convert SimpleCall to new regs
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Also fix bug in RegsiterValue/Slot with chain, where logic was dodgy and compiler not set
2020-03-22 14:31:43 +02:00
4b303977a7
Fix first Slot instruction that uses builder
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now without method_missing and names
but still with instance_eval, hmm. Tried without, makes code much less readable
2020-03-22 14:31:43 +02:00
4888b3b6db
Starting to rework slot instructions that create risc
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have to go through all and all macros and all thems tests. What did the wise man say: one step at a time
2020-03-22 14:31:43 +02:00
088017bc05
SA for Slotted derivations
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Object and Constant similarity are coming more into focus. Will unite after the merge
2020-03-22 14:31:43 +02:00
393f0d9a60
fix argument transfer (to be logical)
2020-02-27 18:19:27 +02:00
685022a6e0
Externalise register allocation into own class
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On the way to the register allocation
2020-02-27 11:57:18 +02:00
8832df3221
Add number of registers to platform
2020-02-26 19:01:01 +02:00
8df2e4bf08
SlotLanguage reborn in the Machine
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Just added the compiler, that can parse Slot directly into SlotMachine code (no language layer in between)
Still unclear wheather the Maker is a thing, but since it was in the Language layer i did not remove it (yet)
Otherwise just the compiler and all the tests, moved from the slot_language.
2020-02-19 02:19:14 +07:00
d751c53d1d
Add a SameCheck and rename the label
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SameCheck is very similar to NotSameCheck, but only used from the language
Label was named jump, fixed that
2020-02-19 02:16:44 +07:00
2d11078a37
Slotted constructor cleanup
2020-02-17 14:45:54 +07:00
c1679bd6ff
Makes slots linked list
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slots used to ba an array of symbols
Now we have an object for each slot, that holds the name and the next_slot
relatively easy change, though quite broad
2020-02-17 14:29:45 +07:00
21817b182e
Start to make slots recursive
2020-02-17 14:26:50 +07:00
b7df6f66f9
rename the XX_slot classes to SlottedXX
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move to slotted and slots (wip)
2020-02-15 21:05:04 +07:00
8b29326957
moving know_object out of the base class
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object is only common to constant and object slots (which should be unified)
On the way to making the array recursive
2020-02-15 15:32:22 +07:00
6aa6b32c50
move slot out of instruction dir
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since it is not an instruction, just a helper
also doing this before rewriting slot recursively
2020-02-15 14:52:44 +07:00
3c762c4fe7
Rename SlotDefinition to Slot
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And the derived XXDefinitions to XXSlot
Just to be more consistent
And possibly free the Definition for the Language side
2020-02-11 16:19:52 +07:00
31c8a0aac5
refactored the SlotLoad into SlotDefs
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That sort of removes the last horrible code.
Surely can still be improved, but mostly oo now
2020-02-11 16:03:51 +07:00
8d02d82ff2
now object slot , almost done
2020-02-10 19:28:48 +07:00
1da5cd16c3
more splitting of slot code
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now constants, still wip
2020-02-10 19:07:12 +07:00
24d7fe25da
first steps to defining specialised slot classes
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getting rid of the mess in SlotDefinition (wip)
2020-02-10 18:36:21 +07:00
61b6496029
misc
2019-12-01 12:17:54 +02:00
d1f8733623
Rename Vool to Sol
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Simple is really the descriptive name for the layer
Sure, it is "virtual" but that is not as important as the fact that it is simple (or simplified)
Also objct (based really) is better, since orientated implies it is a little like that, but only orientated, not really it. Sol only has objects, nothing else
Just cause i was renaming anyway
2019-10-04 00:38:47 +03:00
aa9fc8bc81
More rename cleanp
2019-10-03 21:07:55 +03:00
c43436f35a
Change Mom to SlotMachine
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rather large commit, but essentially a simple rename
Rationale in docs and blogs
2019-10-03 20:55:41 +03:00