Commit Graph

34 Commits

Author SHA1 Message Date
eed9ba082f Fix div10 and test
fix and use load_data (similar to load_constant)
and integrate into load_object when appropriate (ie for integers)
2020-03-22 14:31:43 +02:00
bd02f69824 reduce_int was overwriting register
No more. But the type question is open, ie what type does the resulting register have
2020-03-22 14:31:43 +02:00
1760b5b203 fix comparison test and helpers
moving to passing the instruction number, not the instruction
so in the error message we can say where the error is
(otherwise minitest is good enough to supress the trace of asserts calling asserts)
2020-03-22 14:31:43 +02:00
9c5d17a3bb Fix div10 without method_missing
but reanimate infer_type to auto create the needed regsiters
also some helpers
2020-03-22 14:31:43 +02:00
3688c967d3 Fix comparison macro
which leaves a definite need for instruction level testing
2020-03-22 14:31:43 +02:00
2af953e1d2 last instruciton, dynamic_call
next macros
2020-03-22 14:31:43 +02:00
7f5ebab800 did block yield 2020-03-22 14:31:43 +02:00
a4c0b8e5f9 did return sequence
surprisingly easy. also some check polish
2020-03-22 14:31:43 +02:00
db5a59f735 Unify instruction namings also dirs
Was getting confused myself, where it was instruction or instructions, when if the base class was inside or out of dir.
Now dirs are plural, and base class is inside.
2020-03-22 14:31:43 +02:00
f3d299208e fix message_setup with new builder 2020-03-22 14:31:43 +02:00
ff49ff50c0 Convert SimpleCall to new regs
Also fix bug in RegsiterValue/Slot with chain, where logic was dodgy and compiler not set
2020-03-22 14:31:43 +02:00
4b303977a7 Fix first Slot instruction that uses builder
now without method_missing and names
but still with instance_eval, hmm. Tried without, makes code much less readable
2020-03-22 14:31:43 +02:00
4888b3b6db Starting to rework slot instructions that create risc
have to go through all and all macros and all thems tests. What did the wise man say: one step at a time
2020-03-22 14:31:43 +02:00
088017bc05 SA for Slotted derivations
Object and Constant similarity are coming more into focus. Will unite after the merge
2020-03-22 14:31:43 +02:00
393f0d9a60 fix argument transfer (to be logical) 2020-02-27 18:19:27 +02:00
685022a6e0 Externalise register allocation into own class
On the way to the register allocation
2020-02-27 11:57:18 +02:00
8832df3221 Add number of registers to platform 2020-02-26 19:01:01 +02:00
8df2e4bf08 SlotLanguage reborn in the Machine
Just added the compiler, that can parse Slot directly into SlotMachine code (no language layer in between)
Still unclear wheather the Maker is a thing, but since it was in the Language layer i did not remove it (yet)
Otherwise just the compiler and all the tests, moved from the slot_language.
2020-02-19 02:19:14 +07:00
d751c53d1d Add a SameCheck and rename the label
SameCheck is very similar to NotSameCheck, but only used from the language
Label was named jump, fixed that
2020-02-19 02:16:44 +07:00
2d11078a37 Slotted constructor cleanup 2020-02-17 14:45:54 +07:00
c1679bd6ff Makes slots linked list
slots used to ba an array of symbols
Now we have an object for each slot, that holds the name and the next_slot
relatively easy change, though quite broad
2020-02-17 14:29:45 +07:00
21817b182e Start to make slots recursive 2020-02-17 14:26:50 +07:00
b7df6f66f9 rename the XX_slot classes to SlottedXX
move to slotted and slots (wip)
2020-02-15 21:05:04 +07:00
8b29326957 moving know_object out of the base class
object is only common to constant and object slots (which should be unified)
On the way to making the array recursive
2020-02-15 15:32:22 +07:00
6aa6b32c50 move slot out of instruction dir
since it is not an instruction, just a helper
also doing this before rewriting slot recursively
2020-02-15 14:52:44 +07:00
3c762c4fe7 Rename SlotDefinition to Slot
And the derived XXDefinitions to XXSlot

Just to be more consistent
And possibly free the Definition for the Language side
2020-02-11 16:19:52 +07:00
31c8a0aac5 refactored the SlotLoad into SlotDefs
That sort of removes the last horrible code.
Surely can still be improved, but mostly oo now
2020-02-11 16:03:51 +07:00
8d02d82ff2 now object slot , almost done 2020-02-10 19:28:48 +07:00
1da5cd16c3 more splitting of slot code
now constants, still wip
2020-02-10 19:07:12 +07:00
24d7fe25da first steps to defining specialised slot classes
getting rid of the mess in SlotDefinition (wip)
2020-02-10 18:36:21 +07:00
61b6496029 misc 2019-12-01 12:17:54 +02:00
d1f8733623 Rename Vool to Sol
Simple is really the descriptive name for the layer
Sure, it is "virtual" but that is not as important as the fact that it is simple (or simplified)
Also objct (based really) is better, since orientated implies it is a little like that, but only orientated, not really it. Sol only has objects, nothing else
Just cause i was renaming anyway
2019-10-04 00:38:47 +03:00
aa9fc8bc81 More rename cleanp 2019-10-03 21:07:55 +03:00
c43436f35a Change Mom to SlotMachine
rather large commit, but essentially a simple rename
Rationale in docs and blogs
2019-10-03 20:55:41 +03:00