Commit Graph

62 Commits

Author SHA1 Message Date
2d11078a37 Slotted constructor cleanup 2020-02-17 14:45:54 +07:00
93103d551f Fixes for all test of next commit 2020-02-17 14:27:42 +07:00
21817b182e Start to make slots recursive 2020-02-17 14:26:50 +07:00
b7df6f66f9 rename the XX_slot classes to SlottedXX
move to slotted and slots (wip)
2020-02-15 21:05:04 +07:00
8b29326957 moving know_object out of the base class
object is only common to constant and object slots (which should be unified)
On the way to making the array recursive
2020-02-15 15:32:22 +07:00
6aa6b32c50 move slot out of instruction dir
since it is not an instruction, just a helper
also doing this before rewriting slot recursively
2020-02-15 14:52:44 +07:00
3c762c4fe7 Rename SlotDefinition to Slot
And the derived XXDefinitions to XXSlot

Just to be more consistent
And possibly free the Definition for the Language side
2020-02-11 16:19:52 +07:00
31c8a0aac5 refactored the SlotLoad into SlotDefs
That sort of removes the last horrible code.
Surely can still be improved, but mostly oo now
2020-02-11 16:03:51 +07:00
24d7fe25da first steps to defining specialised slot classes
getting rid of the mess in SlotDefinition (wip)
2020-02-10 18:36:21 +07:00
d1f8733623 Rename Vool to Sol
Simple is really the descriptive name for the layer
Sure, it is "virtual" but that is not as important as the fact that it is simple (or simplified)
Also objct (based really) is better, since orientated implies it is a little like that, but only orientated, not really it. Sol only has objects, nothing else
Just cause i was renaming anyway
2019-10-04 00:38:47 +03:00
aa9fc8bc81 More rename cleanp 2019-10-03 21:07:55 +03:00
c43436f35a Change Mom to SlotMachine
rather large commit, but essentially a simple rename
Rationale in docs and blogs
2019-10-03 20:55:41 +03:00