Just added the compiler, that can parse Slot directly into SlotMachine code (no language layer in between)
Still unclear wheather the Maker is a thing, but since it was in the Language layer i did not remove it (yet)
Otherwise just the compiler and all the tests, moved from the slot_language.
slots used to ba an array of symbols
Now we have an object for each slot, that holds the name and the next_slot
relatively easy change, though quite broad