393f0d9a60
fix argument transfer (to be logical)
2020-02-27 18:19:27 +02:00
d751c53d1d
Add a SameCheck and rename the label
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SameCheck is very similar to NotSameCheck, but only used from the language
Label was named jump, fixed that
2020-02-19 02:16:44 +07:00
21817b182e
Start to make slots recursive
2020-02-17 14:26:50 +07:00
b7df6f66f9
rename the XX_slot classes to SlottedXX
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move to slotted and slots (wip)
2020-02-15 21:05:04 +07:00
6aa6b32c50
move slot out of instruction dir
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since it is not an instruction, just a helper
also doing this before rewriting slot recursively
2020-02-15 14:52:44 +07:00
3c762c4fe7
Rename SlotDefinition to Slot
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And the derived XXDefinitions to XXSlot
Just to be more consistent
And possibly free the Definition for the Language side
2020-02-11 16:19:52 +07:00
31c8a0aac5
refactored the SlotLoad into SlotDefs
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That sort of removes the last horrible code.
Surely can still be improved, but mostly oo now
2020-02-11 16:03:51 +07:00
8d02d82ff2
now object slot , almost done
2020-02-10 19:28:48 +07:00
1da5cd16c3
more splitting of slot code
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now constants, still wip
2020-02-10 19:07:12 +07:00
24d7fe25da
first steps to defining specialised slot classes
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getting rid of the mess in SlotDefinition (wip)
2020-02-10 18:36:21 +07:00
d1f8733623
Rename Vool to Sol
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Simple is really the descriptive name for the layer
Sure, it is "virtual" but that is not as important as the fact that it is simple (or simplified)
Also objct (based really) is better, since orientated implies it is a little like that, but only orientated, not really it. Sol only has objects, nothing else
Just cause i was renaming anyway
2019-10-04 00:38:47 +03:00
aa9fc8bc81
More rename cleanp
2019-10-03 21:07:55 +03:00
c43436f35a
Change Mom to SlotMachine
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rather large commit, but essentially a simple rename
Rationale in docs and blogs
2019-10-03 20:55:41 +03:00