remove old stuff that i only kept for reference. be gone
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@ -1,37 +0,0 @@
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module Vm
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# name and args , return
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class CallSite < Value
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def initialize(name , value , args , function )
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@name = name
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@value = value
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@args = args
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@function = function
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raise "oh #{name} " unless value
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end
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attr_reader :function , :args , :name , :value
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def load_args into
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if value.is_a?(IntegerConstant) or value.is_a?(ObjectConstant)
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function.receiver.load into , value
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else
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raise "meta #{name} " if value.is_a? Boot::MetaClass
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function.receiver.move( into, value ) if value.register_symbol != function.receiver.register_symbol
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end
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raise "function call '#{args.inspect}' has #{args.length} arguments, but function has #{function.args.length}" if args.length != function.args.length
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args.each_with_index do |arg , index|
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if arg.is_a?(IntegerConstant) or arg.is_a?(StringConstant)
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function.args[index].load into , arg
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else
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function.args[index].move( into, arg ) if arg.register_symbol != function.args[index].register_symbol
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end
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end
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end
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def do_call into
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RegisterMachine.instance.function_call into , self
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end
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end
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end
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@ -1,62 +0,0 @@
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module Vm
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# constants are the stuff that you embedd in the program as numbers or strings.
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# Another way to think about them is as Operands, they have no seperate "identity"
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# and usually end up embedded in the instructions. ie your basic foo + 4 will encode
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# the 4 in the instruction opcode. The 4 is not accessible anywhere else.
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# When it should be usable in other forms, the constant must become a Value first
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class Constant < Code
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end
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# another abstract "marker" class (so we can check for it)
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# derived classes are Boot/Meta Clas and StringConstant
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class ObjectConstant < Constant
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end
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class IntegerConstant < Constant
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def initialize int
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@integer = int
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end
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attr_reader :integer
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def value
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@integer
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end
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def to_asm
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@integer.to_s
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end
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end
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# The name really says it all.
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# The only interesting thing is storage.
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# Currently string are stored "inline" , ie in the code segment.
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# Mainly because that works an i aint no elf expert.
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class StringConstant < ObjectConstant
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attr_reader :string
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# currently aligned to 4 (ie padded with 0) and off course 0 at the end
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def initialize str
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str = str.to_s if str.is_a? Symbol
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length = str.length
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# rounding up to the next 4 (always adding one for zero pad)
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pad = ((length / 4 ) + 1 ) * 4 - length
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raise "#{pad} #{self}" unless pad >= 1
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@string = str + " " * pad
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end
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def result= value
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class_for(MoveInstruction).new(value , self , :opcode => :mov)
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end
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# the strings length plus padding
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def length
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string.length
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end
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# just writing the string
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def assemble(io)
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io << string
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end
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end
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end
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@ -1,16 +0,0 @@
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module Vm
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#currently just holding the object_space in here so we can have global access
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class Context
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def initialize object_space
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@object_space = object_space
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@locals = {}
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end
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attr_reader :attributes ,:object_space
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attr_accessor :current_class , :locals , :function
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end
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end
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@ -1,185 +0,0 @@
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require_relative "block"
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require_relative "passes"
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module Vm
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# Functions are similar to Blocks. Where Blocks can be jumped to, Functions can be called.
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# Functions also have arguments and a return. These are Value subclass instances, ie specify
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# type (by class type) and register by instance
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# They also have local variables. Args take up the first n regs, then locals the rest. No
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# direct manipulating of registers (ie specifying the number) should be done.
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# Code-wise Functions are made up from a list of Blocks, in a similar way blocks are made up of codes
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# Four of the block have a special role:
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# - entry/exit: are usually system specific
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# - body: the logical start of the function
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# - return: the logical end, where ALL blocks must end
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# Blocks can be linked in two ways:
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# -linear: flow continues from one to the next as they are sequential both logically and "physically"
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# use the block set_next for this.
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# This "the straight line", there must be a continuous sequence from body to return
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# Linear blocks may be created from an existing block with new_block
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# - branched: You create new blocks using function.new_block which gets added "after" return
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# These (eg if/while) blocks may themselves have linear blocks ,but the last of these
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# MUST have an uncoditional branch. And remember, all roads lead to return.
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class Function < Code
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def initialize(name , receiver = Vm::Reference , args = [] , return_type = Vm::Reference)
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super()
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@name = name.to_sym
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if receiver.is_a?(Value)
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@receiver = receiver
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raise "arg in non std register #{receiver.inspect}" unless RegisterMachine.instance.receiver_register == receiver.register_symbol
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else
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puts receiver.inspect
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@receiver = receiver.new(RegisterMachine.instance.receiver_register)
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end
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@args = Array.new(args.length)
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args.each_with_index do |arg , i|
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shouldda = RegisterReference.new(RegisterMachine.instance.receiver_register).next_reg_use(i + 1)
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if arg.is_a?(Value)
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@args[i] = arg
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raise "arg #{i} in non std register #{arg.register}, expecting #{shouldda}" unless shouldda == arg.register
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else
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@args[i] = arg.new(shouldda)
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end
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end
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set_return return_type
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@exit = RegisterMachine.instance.function_exit( Vm::Block.new("exit" , self , nil) , name )
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@return = Block.new("return", self , @exit)
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@body = Block.new("body", self , @return)
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@insert_at = @body
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@entry = RegisterMachine.instance.function_entry( Vm::Block.new("entry" , self , @body) ,name )
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@locals = []
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end
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attr_reader :args , :entry , :exit , :body , :name , :return_type , :receiver
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def insertion_point
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@insert_at
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end
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def set_return type_or_value
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@return_type = type_or_value || Vm::Reference
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if @return_type.is_a?(Value)
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raise "return in non std register #{@return_type.inspect}" unless RegisterMachine.instance.return_register == @return_type.register_symbol
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else
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@return_type = @return_type.new(RegisterMachine.instance.return_register)
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end
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end
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def arity
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@args.length
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end
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def new_local type = Vm::Integer
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register = args.length + 3 + @locals.length # three for the receiver, return and type regs
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l = type.new(register) #so start at r3
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#puts "new local #{l.register_symbol}"
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raise "Register overflow in function #{name}" if register >= 13 # yep, 13 is bad luck
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@locals << l
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l
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end
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# return a list of registers that are still in use after the given block
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# a call_site uses pushes and pops these to make them available for code after a call
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def locals_at l_block
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used =[]
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# call assigns the return register, but as it is in l_block, it is not asked.
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assigned = [ RegisterReference.new(Vm::RegisterMachine.instance.return_register) ]
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l_block.reachable.each do |b|
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b.uses.each {|u|
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(used << u) unless assigned.include?(u)
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}
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assigned += b.assigns
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end
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used.uniq
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end
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# return a list of the blocks that are addressable, ie entry and @blocks and all next
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def blocks
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ret = []
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b = @entry
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while b
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ret << b
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b = b.next
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end
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ret
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end
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# when control structures create new blocks (with new_block) control continues at some new block the
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# the control structure creates.
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# Example: while, needs 2 extra blocks
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# 1 condition code, must be its own blockas we jump back to it
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# - the body, can actually be after the condition as we don't need to jump there
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# 2 after while block. Condition jumps here
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# After block 2, the function is linear again and the calling code does not need to know what happened
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# But subsequent statements are still using the original block (self) to add code to
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# So the while expression creates the extra blocks, adds them and the code and then "moves" the insertion point along
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def insert_at block
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@insert_at = block
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self
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end
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# create a new linear block after the current insertion block.
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# Linear means there is no brach needed from that one to the new one.
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# Usually the new one just serves as jump address for a control statement
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# In code generation (assembly) , new new_block is written after this one, ie zero runtime cost
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# This does _not_ change the insertion point, that has do be done with insert_at(block)
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def new_block new_name
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block_name = "#{@insert_at.name}_#{new_name}"
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new_b = Block.new( block_name , self , @insert_at.next )
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@insert_at.set_next new_b
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return new_b
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end
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def add_code(kode)
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raise "alarm #{kode}" if kode.is_a? Word
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raise "alarm #{kode.class} #{kode}" unless kode.is_a? Code
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@insert_at.add_code kode
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self
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end
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# sugar to create instructions easily.
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# any method will be passed on to the RegisterMachine and the result added to the insertion block
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# With this trick we can write what looks like assembler,
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# Example func.instance_eval
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# mov( r1 , r2 )
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# add( r1 , r2 , 4)
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# end
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# mov and add will be called on Machine and generate Inststuction that are then added
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# to the current block
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# also symbols are supported and wrapped as register usages (for bare metal programming)
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def method_missing(meth, *args, &block)
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add_code RegisterMachine.instance.send(meth , *args)
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end
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# following id the Code interface
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# to link we link the entry and then any blocks. The entry links the straight line
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def link_at address , context
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super #just sets the position
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@entry.link_at address , context
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end
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# position of the function is the position of the entry block
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def position
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@entry.position
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end
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# length of a function is the entry block length (includes the straight line behind it)
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# plus any out of line blocks that have been added
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def length
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@entry.length
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end
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# assembling assembles the entry (straight line/ no branch line) + any additional branches
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def assemble io
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@entry.assemble(io)
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end
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end
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end
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@ -1,52 +0,0 @@
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require_relative "code"
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require_relative "register_reference"
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module Vm
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# Values represent the information as it is processed. Different subclasses for different types,
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# each type with different operations.
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# The oprerations on values is what makes a machine do things. Operations are captured as
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# subclasses of Instruction and saved to Blocks
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# Values are a way to reason about (create/validate) instructions.
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# Word Values are what fits in a register. Derived classes
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# Float, Reference , Integer(s) must fit the same registers
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# just a base class for data. not sure how this will be usefull (may just have read too much llvm)
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class Value
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def class_for clazz
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RegisterMachine.instance.class_for(clazz)
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end
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end
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# Just a nice way to write branches
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# Comparisons produce them, and branches take them as argument.
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class BranchCondition < Value
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def initialize operator
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@operator = operator
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end
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attr_accessor :operator
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#needed to check the opposite, ie not true
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def not_operator
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case @operator
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when :le
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:gt
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when :gt
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:le
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when :lt
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:ge
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when :eq
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:ne
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else
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raise "no implemented #{@operator}"
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end
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end
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end
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end
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require_relative "values/constants"
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require_relative "values/word"
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require_relative "values/integer"
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require_relative "values/reference"
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require_relative "values/mystery"
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module Vm
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# Word is an abstract base class for the obvious values, ie those that fit into a register
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# Marked as abstract by private constructor
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#
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# Integer and (Object) References are the main derived classes, but float will come and ...
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# The Mystery Value has unknown type and has only casting methods. So it must be cast to be useful.
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# Types are stored at runtime when needed in TYPE_REGISTER (r1 on arm), which is mostly before calls,
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# so that the called function can do casts / branching correctly
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class Word < Value
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attr_accessor :register
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def register_symbol
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@register.symbol
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end
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def inspect
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"#{self.class.name} (#{register_symbol})"
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end
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def to_s
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inspect
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end
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def length
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4
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end
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# aka to string
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def to_asm
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"#{register_symbol}"
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end
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private
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def initialize reg
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if reg.is_a? RegisterReference
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@register = reg
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else
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@register = RegisterReference.new(reg)
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end
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end
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end
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end
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@ -150,5 +150,44 @@ module Virtual
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@tmps << name
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@tmps << name
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Ast::NameExpression.new(name)
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Ast::NameExpression.new(name)
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end
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end
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# sugar to create instructions easily.
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# any method will be passed on to the RegisterMachine and the result added to the insertion block
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# With this trick we can write what looks like assembler,
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# Example func.instance_eval
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|
# mov( r1 , r2 )
|
||||||
|
# add( r1 , r2 , 4)
|
||||||
|
# end
|
||||||
|
# mov and add will be called on Machine and generate Inststuction that are then added
|
||||||
|
# to the current block
|
||||||
|
# also symbols are supported and wrapped as register usages (for bare metal programming)
|
||||||
|
def method_missing(meth, *args, &block)
|
||||||
|
add_code RegisterMachine.instance.send(meth , *args)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
# following id the Code interface
|
||||||
|
|
||||||
|
# to link we link the entry and then any blocks. The entry links the straight line
|
||||||
|
def link_at address , context
|
||||||
|
super #just sets the position
|
||||||
|
@entry.link_at address , context
|
||||||
|
end
|
||||||
|
|
||||||
|
# position of the function is the position of the entry block
|
||||||
|
def position
|
||||||
|
@entry.position
|
||||||
|
end
|
||||||
|
|
||||||
|
# length of a function is the entry block length (includes the straight line behind it)
|
||||||
|
# plus any out of line blocks that have been added
|
||||||
|
def length
|
||||||
|
@entry.length
|
||||||
|
end
|
||||||
|
|
||||||
|
# assembling assembles the entry (straight line/ no branch line) + any additional branches
|
||||||
|
def assemble io
|
||||||
|
@entry.assemble(io)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
Loading…
Reference in New Issue
Block a user