remove old stuff that i only kept for reference. be gone

This commit is contained in:
Torsten Ruger 2014-08-22 17:26:49 +03:00
parent fd2e717b62
commit f735d6cbc9
7 changed files with 39 additions and 388 deletions

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@ -1,37 +0,0 @@
module Vm
# name and args , return
class CallSite < Value
def initialize(name , value , args , function )
@name = name
@value = value
@args = args
@function = function
raise "oh #{name} " unless value
end
attr_reader :function , :args , :name , :value
def load_args into
if value.is_a?(IntegerConstant) or value.is_a?(ObjectConstant)
function.receiver.load into , value
else
raise "meta #{name} " if value.is_a? Boot::MetaClass
function.receiver.move( into, value ) if value.register_symbol != function.receiver.register_symbol
end
raise "function call '#{args.inspect}' has #{args.length} arguments, but function has #{function.args.length}" if args.length != function.args.length
args.each_with_index do |arg , index|
if arg.is_a?(IntegerConstant) or arg.is_a?(StringConstant)
function.args[index].load into , arg
else
function.args[index].move( into, arg ) if arg.register_symbol != function.args[index].register_symbol
end
end
end
def do_call into
RegisterMachine.instance.function_call into , self
end
end
end

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@ -1,62 +0,0 @@
module Vm
# constants are the stuff that you embedd in the program as numbers or strings.
# Another way to think about them is as Operands, they have no seperate "identity"
# and usually end up embedded in the instructions. ie your basic foo + 4 will encode
# the 4 in the instruction opcode. The 4 is not accessible anywhere else.
# When it should be usable in other forms, the constant must become a Value first
class Constant < Code
end
# another abstract "marker" class (so we can check for it)
# derived classes are Boot/Meta Clas and StringConstant
class ObjectConstant < Constant
end
class IntegerConstant < Constant
def initialize int
@integer = int
end
attr_reader :integer
def value
@integer
end
def to_asm
@integer.to_s
end
end
# The name really says it all.
# The only interesting thing is storage.
# Currently string are stored "inline" , ie in the code segment.
# Mainly because that works an i aint no elf expert.
class StringConstant < ObjectConstant
attr_reader :string
# currently aligned to 4 (ie padded with 0) and off course 0 at the end
def initialize str
str = str.to_s if str.is_a? Symbol
length = str.length
# rounding up to the next 4 (always adding one for zero pad)
pad = ((length / 4 ) + 1 ) * 4 - length
raise "#{pad} #{self}" unless pad >= 1
@string = str + " " * pad
end
def result= value
class_for(MoveInstruction).new(value , self , :opcode => :mov)
end
# the strings length plus padding
def length
string.length
end
# just writing the string
def assemble(io)
io << string
end
end
end

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@ -1,16 +0,0 @@
module Vm
#currently just holding the object_space in here so we can have global access
class Context
def initialize object_space
@object_space = object_space
@locals = {}
end
attr_reader :attributes ,:object_space
attr_accessor :current_class , :locals , :function
end
end

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@ -1,185 +0,0 @@
require_relative "block"
require_relative "passes"
module Vm
# Functions are similar to Blocks. Where Blocks can be jumped to, Functions can be called.
# Functions also have arguments and a return. These are Value subclass instances, ie specify
# type (by class type) and register by instance
# They also have local variables. Args take up the first n regs, then locals the rest. No
# direct manipulating of registers (ie specifying the number) should be done.
# Code-wise Functions are made up from a list of Blocks, in a similar way blocks are made up of codes
# Four of the block have a special role:
# - entry/exit: are usually system specific
# - body: the logical start of the function
# - return: the logical end, where ALL blocks must end
# Blocks can be linked in two ways:
# -linear: flow continues from one to the next as they are sequential both logically and "physically"
# use the block set_next for this.
# This "the straight line", there must be a continuous sequence from body to return
# Linear blocks may be created from an existing block with new_block
# - branched: You create new blocks using function.new_block which gets added "after" return
# These (eg if/while) blocks may themselves have linear blocks ,but the last of these
# MUST have an uncoditional branch. And remember, all roads lead to return.
class Function < Code
def initialize(name , receiver = Vm::Reference , args = [] , return_type = Vm::Reference)
super()
@name = name.to_sym
if receiver.is_a?(Value)
@receiver = receiver
raise "arg in non std register #{receiver.inspect}" unless RegisterMachine.instance.receiver_register == receiver.register_symbol
else
puts receiver.inspect
@receiver = receiver.new(RegisterMachine.instance.receiver_register)
end
@args = Array.new(args.length)
args.each_with_index do |arg , i|
shouldda = RegisterReference.new(RegisterMachine.instance.receiver_register).next_reg_use(i + 1)
if arg.is_a?(Value)
@args[i] = arg
raise "arg #{i} in non std register #{arg.register}, expecting #{shouldda}" unless shouldda == arg.register
else
@args[i] = arg.new(shouldda)
end
end
set_return return_type
@exit = RegisterMachine.instance.function_exit( Vm::Block.new("exit" , self , nil) , name )
@return = Block.new("return", self , @exit)
@body = Block.new("body", self , @return)
@insert_at = @body
@entry = RegisterMachine.instance.function_entry( Vm::Block.new("entry" , self , @body) ,name )
@locals = []
end
attr_reader :args , :entry , :exit , :body , :name , :return_type , :receiver
def insertion_point
@insert_at
end
def set_return type_or_value
@return_type = type_or_value || Vm::Reference
if @return_type.is_a?(Value)
raise "return in non std register #{@return_type.inspect}" unless RegisterMachine.instance.return_register == @return_type.register_symbol
else
@return_type = @return_type.new(RegisterMachine.instance.return_register)
end
end
def arity
@args.length
end
def new_local type = Vm::Integer
register = args.length + 3 + @locals.length # three for the receiver, return and type regs
l = type.new(register) #so start at r3
#puts "new local #{l.register_symbol}"
raise "Register overflow in function #{name}" if register >= 13 # yep, 13 is bad luck
@locals << l
l
end
# return a list of registers that are still in use after the given block
# a call_site uses pushes and pops these to make them available for code after a call
def locals_at l_block
used =[]
# call assigns the return register, but as it is in l_block, it is not asked.
assigned = [ RegisterReference.new(Vm::RegisterMachine.instance.return_register) ]
l_block.reachable.each do |b|
b.uses.each {|u|
(used << u) unless assigned.include?(u)
}
assigned += b.assigns
end
used.uniq
end
# return a list of the blocks that are addressable, ie entry and @blocks and all next
def blocks
ret = []
b = @entry
while b
ret << b
b = b.next
end
ret
end
# when control structures create new blocks (with new_block) control continues at some new block the
# the control structure creates.
# Example: while, needs 2 extra blocks
# 1 condition code, must be its own blockas we jump back to it
# - the body, can actually be after the condition as we don't need to jump there
# 2 after while block. Condition jumps here
# After block 2, the function is linear again and the calling code does not need to know what happened
# But subsequent statements are still using the original block (self) to add code to
# So the while expression creates the extra blocks, adds them and the code and then "moves" the insertion point along
def insert_at block
@insert_at = block
self
end
# create a new linear block after the current insertion block.
# Linear means there is no brach needed from that one to the new one.
# Usually the new one just serves as jump address for a control statement
# In code generation (assembly) , new new_block is written after this one, ie zero runtime cost
# This does _not_ change the insertion point, that has do be done with insert_at(block)
def new_block new_name
block_name = "#{@insert_at.name}_#{new_name}"
new_b = Block.new( block_name , self , @insert_at.next )
@insert_at.set_next new_b
return new_b
end
def add_code(kode)
raise "alarm #{kode}" if kode.is_a? Word
raise "alarm #{kode.class} #{kode}" unless kode.is_a? Code
@insert_at.add_code kode
self
end
# sugar to create instructions easily.
# any method will be passed on to the RegisterMachine and the result added to the insertion block
# With this trick we can write what looks like assembler,
# Example func.instance_eval
# mov( r1 , r2 )
# add( r1 , r2 , 4)
# end
# mov and add will be called on Machine and generate Inststuction that are then added
# to the current block
# also symbols are supported and wrapped as register usages (for bare metal programming)
def method_missing(meth, *args, &block)
add_code RegisterMachine.instance.send(meth , *args)
end
# following id the Code interface
# to link we link the entry and then any blocks. The entry links the straight line
def link_at address , context
super #just sets the position
@entry.link_at address , context
end
# position of the function is the position of the entry block
def position
@entry.position
end
# length of a function is the entry block length (includes the straight line behind it)
# plus any out of line blocks that have been added
def length
@entry.length
end
# assembling assembles the entry (straight line/ no branch line) + any additional branches
def assemble io
@entry.assemble(io)
end
end
end

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@ -1,52 +0,0 @@
require_relative "code"
require_relative "register_reference"
module Vm
# Values represent the information as it is processed. Different subclasses for different types,
# each type with different operations.
# The oprerations on values is what makes a machine do things. Operations are captured as
# subclasses of Instruction and saved to Blocks
# Values are a way to reason about (create/validate) instructions.
# Word Values are what fits in a register. Derived classes
# Float, Reference , Integer(s) must fit the same registers
# just a base class for data. not sure how this will be usefull (may just have read too much llvm)
class Value
def class_for clazz
RegisterMachine.instance.class_for(clazz)
end
end
# Just a nice way to write branches
# Comparisons produce them, and branches take them as argument.
class BranchCondition < Value
def initialize operator
@operator = operator
end
attr_accessor :operator
#needed to check the opposite, ie not true
def not_operator
case @operator
when :le
:gt
when :gt
:le
when :lt
:ge
when :eq
:ne
else
raise "no implemented #{@operator}"
end
end
end
end
require_relative "values/constants"
require_relative "values/word"
require_relative "values/integer"
require_relative "values/reference"
require_relative "values/mystery"

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@ -1,36 +0,0 @@
module Vm
# Word is an abstract base class for the obvious values, ie those that fit into a register
# Marked as abstract by private constructor
#
# Integer and (Object) References are the main derived classes, but float will come and ...
# The Mystery Value has unknown type and has only casting methods. So it must be cast to be useful.
# Types are stored at runtime when needed in TYPE_REGISTER (r1 on arm), which is mostly before calls,
# so that the called function can do casts / branching correctly
class Word < Value
attr_accessor :register
def register_symbol
@register.symbol
end
def inspect
"#{self.class.name} (#{register_symbol})"
end
def to_s
inspect
end
def length
4
end
# aka to string
def to_asm
"#{register_symbol}"
end
private
def initialize reg
if reg.is_a? RegisterReference
@register = reg
else
@register = RegisterReference.new(reg)
end
end
end
end

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@ -150,5 +150,44 @@ module Virtual
@tmps << name @tmps << name
Ast::NameExpression.new(name) Ast::NameExpression.new(name)
end end
# sugar to create instructions easily.
# any method will be passed on to the RegisterMachine and the result added to the insertion block
# With this trick we can write what looks like assembler,
# Example func.instance_eval
# mov( r1 , r2 )
# add( r1 , r2 , 4)
# end
# mov and add will be called on Machine and generate Inststuction that are then added
# to the current block
# also symbols are supported and wrapped as register usages (for bare metal programming)
def method_missing(meth, *args, &block)
add_code RegisterMachine.instance.send(meth , *args)
end end
# following id the Code interface
# to link we link the entry and then any blocks. The entry links the straight line
def link_at address , context
super #just sets the position
@entry.link_at address , context
end
# position of the function is the position of the entry block
def position
@entry.position
end
# length of a function is the entry block length (includes the straight line behind it)
# plus any out of line blocks that have been added
def length
@entry.length
end
# assembling assembles the entry (straight line/ no branch line) + any additional branches
def assemble io
@entry.assemble(io)
end
end
end end