rename machine to linker
even work is not quite finished, but helps root out offenders (needless to say this is wip, deep red wip)
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136
lib/risc/linker.rb
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136
lib/risc/linker.rb
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require_relative "collector"
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require_relative "binary_writer"
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module Risc
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# From code, the next step down is Vool, then Mom (in two steps)
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#
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# The next step transforms to the register machine layer, which is quite close to what actually
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# executes. The step after transforms to Arm, which creates executables.
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#
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class Linker
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include Util::Logging
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log_level :info
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def initialize
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@risc_init = nil
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@constants = []
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end
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attr_reader :constants , :cpu_init
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attr_reader :platform
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# machine keeps a list of all objects and their positions.
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# this is lazily created with a collector
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def object_positions
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Collector.collect_space if Position.positions.length < 2 #one is the label
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Position.positions
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end
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# lazy init risc_init
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def risc_init
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@risc_init ||= Branch.new( "__initial_branch__" , Parfait.object_space.get_init.risc_instructions )
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end
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# add a constant (which get created during compilation and need to be linked)
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def add_constant(const)
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raise "Must be Parfait #{const}" unless const.is_a?(Parfait::Object)
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@constants << const
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end
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# To create binaries, objects (and labels) need to have a position
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# (so objects can be loaded and branches know where to jump)
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#
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# Position in the order
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# - initial jump
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# - all objects
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# - all code (BinaryCode objects)
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# As code length may change during assembly, this way at least the objects stay
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# in place and we don't have to deal with changing loading code
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def position_all
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#need the initial jump at 0 and then functions
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Position.new(cpu_init).set(0)
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code_start = position_objects( @platform.padding )
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# and then everything code
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position_code(code_start)
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end
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# go through everything that is not code (BinaryCode) and set position
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# padded_length is what determines an objects (byte) length
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# return final position that is stored in code_start
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def position_objects(at)
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# want to have the objects first in the executable
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sorted = object_positions.keys.sort do |left,right|
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left.class.name <=> right.class.name
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end
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previous = nil
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sorted.each do |objekt|
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next unless Position.is_object(objekt)
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before = at
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raise objekt.class unless( Position.set?(objekt)) #debug check
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position = Position.get(objekt).set(at)
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previous.position_listener(objekt) if previous
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previous = position
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at += objekt.padded_length
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log.debug "Object #{objekt.class}:#{before.to_s(16)} len: #{(at - before).to_s(16)}"
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end
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at
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end
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# Position all BinaryCode.
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#
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# So that all code from one method is layed out linearly (for debugging)
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# we go through methods, and then through all codes from the method
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#
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# start at code_start.
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def position_code(code_start)
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Parfait.object_space.types.values.each do |type|
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next unless type.methods
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type.methods.each_method do |method|
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#next unless method.name == :main or method.name == :__init__
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Position.log.debug "Method start #{code_start.to_s(16)} #{method.name}"
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code_pos = CodeListener.init(method.binary)
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InstructionListener.init(method.cpu_instructions, method.binary)
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code_pos.position_listener( LabelListener.new(method.cpu_instructions))
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code_pos.set(code_start)
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code_start = Position.get(method.binary.last_code).next_slot
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end
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end
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end
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# Create Binary code for all methods and the initial jump
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# BinaryWriter handles the writing from instructions into BinaryCode objects
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#
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# current (poor) design throws an exception when the assembly can't fit
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# constant loads into one instruction.
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#
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def create_binary
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methods = object_positions.keys.find_all{|obj| obj.is_a? Parfait::TypedMethod}
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prerun(methods)
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assemble(methods)
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log.debug "BinaryInit #{cpu_init.object_id.to_s(16)}"
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end
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def prerun(methods)
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methods.each do |method|
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method.cpu_instructions.each {|i| i.precheck }
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end
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end
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def assemble(methods)
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methods.each do |method|
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writer = BinaryWriter.new(method.binary)
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writer.assemble(method.cpu_instructions)
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end
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end
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end
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# module method to reset, and init
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def self.boot
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Position.clear_positions
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Builtin.boot_functions
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end
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end
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