always slot definitions in slot loads

This commit is contained in:
Torsten Ruger
2018-03-10 18:04:04 +05:30
parent bc5906fb83
commit dae17e0c18
7 changed files with 17 additions and 13 deletions

View File

@ -28,15 +28,17 @@ module Mom
class SlotLoad < Instruction
attr_reader :left , :right
def initialize(left , right)
left = SlotDefinition.new(left.shift , left) if left.is_a? Array
@left , @right = left , right
raise "right not SlotDefinition, #{left}" unless left.is_a? SlotDefinition
end
end
# A SlotConstant moves a constant into a know Slot.
# A SlotConstant moves a constant into a known Slot.
# Eg when you write a = 5 , the 5 becomes a constant, and so the right side
# the a is an instance variable on the current frame, and the frame is an instance
# of the current message, so the effect is something like message.frame.a = 5
# @left: See SlotLoad, and array of symbols
# @left: See SlotLoad, an array of symbols
# @right: A Constant from parse, ie an instance of classes in basc_value, like TrueStatement
class SlotConstant < SlotLoad
@ -47,6 +49,7 @@ module Mom
end
#SlotMove is a SlotLoad where the right side is a slot, just like the left.
class SlotMove < SlotLoad
end