fix dynamic resolve

patch more like, real resolve method will have to be written
and put in there
This commit is contained in:
Torsten Ruger
2018-03-10 19:01:38 +05:30
parent 3a365c779a
commit d6a2ea4cfc
6 changed files with 37 additions and 27 deletions

View File

@ -18,6 +18,10 @@ module Mom
flat
end
def <<(o)
@statements << o
end
end
end

View File

@ -167,7 +167,7 @@ module Risc
end
obj = space.get_class_by_name(:Word)
[:putstring , :get_internal_byte , :set_internal_byte ].each do |f|
[:putstring , :get_internal_byte , :set_internal_byte , :resolve_method].each do |f|
obj.instance_type.add_method Builtin::Word.send(f , nil)
end

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@ -45,6 +45,21 @@ module Risc
return compiler.method
end
# resolve the method name of self, on the given object
# may seem wrong way around at first sight, but we know the type of string And
# thus resolving this method happens at compile time, whereas any method on an
# unknown self (the object given) needs resolving and that is just what we are doing
# ( ie the snake bites it's tail)
# This method is just a placeholder until boot is over and the real method is
# parsed.
def resolve_method context
compiler = compiler_for(:Word, :resolve_method , {:value => :Object} )
args = compiler.method.arguments
len = args.instance_length
raise "Compiler arg number mismatch, method=#{args} " if len != 3
return compiler.method
end
end
extend ClassMethods
end

View File

@ -11,6 +11,10 @@ module Vool
def create_objects
@statements.each{ |s| s.create_objects }
end
def <<(o)
@statements << o
end
end
class ScopeStatement < Statements