move each slot instruction into own file
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@ -29,6 +29,8 @@ require_relative "truth_check"
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require_relative "not_same_check"
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require_relative "not_same_check"
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require_relative "jump"
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require_relative "jump"
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require_relative "slot_load"
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require_relative "slot_load"
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require_relative "slot_move"
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require_relative "slot_constant"
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require_relative "return_sequence"
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require_relative "return_sequence"
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require_relative "message_setup"
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require_relative "message_setup"
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require_relative "argument_transfer"
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require_relative "argument_transfer"
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25
lib/mom/instruction/slot_constant.rb
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25
lib/mom/instruction/slot_constant.rb
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@ -0,0 +1,25 @@
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module Mom
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# A SlotConstant moves a constant into a known Slot.
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# Eg when you write a = 5 , the 5 becomes a constant, and so the right side
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# the a is an instance variable on the current frame, and the frame is an instance
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# of the current message, so the effect is something like message.frame.a = 5
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# @left: See SlotLoad, an array of symbols
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# @right: A Constant from parse, ie an instance of classes in basc_value, like TrueStatement
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class SlotConstant < SlotLoad
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def initialize(left , right)
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super
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raise "right not constant, #{right}" unless right.is_a? Mom::Constant
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end
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def to_risc(context)
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reg = context.use_reg( @right.ct_type)
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const = Risc.load_constant(self, @right , reg)
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const.set_next Risc.reg_to_slot(self, reg , @left.known_object, @left.slots.first)
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context.release_reg(reg)
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return const
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end
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end
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end
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@ -31,37 +31,12 @@ module Mom
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left = SlotDefinition.new(left.shift , left) if left.is_a? Array
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left = SlotDefinition.new(left.shift , left) if left.is_a? Array
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@left , @right = left , right
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@left , @right = left , right
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raise "left not SlotDefinition, #{left}" unless left.is_a? SlotDefinition
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raise "left not SlotDefinition, #{left}" unless left.is_a? SlotDefinition
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# raise "right not Mom, #{right.to_rxf}" unless right.class.name.include?("Mom")
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raise "right not Mom, #{right.to_rxf}" unless right.class.name.include?("Mom")
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end
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def to_risc(compiler)
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Risc::Label.new(self,"nosense")
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end
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end
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# A SlotConstant moves a constant into a known Slot.
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# Eg when you write a = 5 , the 5 becomes a constant, and so the right side
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# the a is an instance variable on the current frame, and the frame is an instance
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# of the current message, so the effect is something like message.frame.a = 5
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# @left: See SlotLoad, an array of symbols
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# @right: A Constant from parse, ie an instance of classes in basc_value, like TrueStatement
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class SlotConstant < SlotLoad
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def initialize(left , right)
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super
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raise "right not constant, #{right}" unless right.is_a? Mom::Constant
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end
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end
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#SlotMove is a SlotLoad where the right side is a slot, just like the left.
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class SlotMove < SlotLoad
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def to_risc(compiler)
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end
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end
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end
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end
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class SlotDefinition
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class SlotDefinition
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attr_reader :known_object , :slots
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attr_reader :known_object , :slots
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def initialize( object , slots)
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def initialize( object , slots)
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9
lib/mom/instruction/slot_move.rb
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9
lib/mom/instruction/slot_move.rb
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@ -0,0 +1,9 @@
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module Mom
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#SlotMove is a SlotLoad where the right side is a slot, just like the left.
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class SlotMove < SlotLoad
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def to_risc(compiler)
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end
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end
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end
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