rename the XX_slot classes to SlottedXX
move to slotted and slots (wip)
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@ -31,8 +31,8 @@ module SlotMachine
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def initialize(source , left , right, original_source = nil)
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super(source)
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@left , @right = left , right
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@left = Slot.for(@left.shift , @left) if @left.is_a? Array
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@right = Slot.for(@right.shift , @right) if @right.is_a? Array
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@left = Slotted.for(@left.shift , @left) if @left.is_a? Array
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@right = Slotted.for(@right.shift , @right) if @right.is_a? Array
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raise "right not SlotMachine, #{@right.to_s}" unless @right.is_a?( Slot )
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raise "left not SlotMachine, #{@left.to_s}" unless @left.is_a?( Slot )
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@original_source = original_source || self
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@ -19,11 +19,11 @@ module SlotMachine
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def self.for(object , slots)
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case object
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when :message
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MessageSlot.new(slots)
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SlottedMessage.new(slots)
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when Constant
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ConstantSlot.new(object , slots)
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SlottedConstant.new(object , slots)
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when Parfait::Object , Risc::Label
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ObjectSlot.new(object , slots)
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SlottedObject.new(object , slots)
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else
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raise "not supported type #{object}"
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end
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@ -12,10 +12,11 @@
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# Machine capabilities (instructions) for basic operations.
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# Use of macros for higher level.
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require_relative "slotted"
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require_relative "slot"
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require_relative "message_slot"
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require_relative "constant_slot"
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require_relative "object_slot"
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require_relative "slotted_message"
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require_relative "slotted_constant"
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require_relative "slotted_object"
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require_relative "instruction"
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require_relative "slot_collection"
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require_relative "callable_compiler"
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37
lib/slot_machine/slotted.rb
Normal file
37
lib/slot_machine/slotted.rb
Normal file
@ -0,0 +1,37 @@
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module SlotMachine
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class Slotted
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def self.for(object , slots)
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case object
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when :message
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SlottedMessage.new(slots)
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when Constant
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SlottedConstant.new(object , slots)
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when Parfait::Object , Risc::Label
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SlottedObject.new(object , slots)
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else
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raise "not supported type #{object}"
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end
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end
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attr_reader :slots
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# is an array of symbols, that specifies the first the object, and then the Slot.
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# The first element is either a known type name (Capitalized symbol of the class name) ,
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# or the symbol :message
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# And subsequent symbols must be instance variables on the previous type.
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# Examples: [:message , :receiver] or [:Space , :next_message]
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def initialize( slots)
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raise "No slots #{object}" unless slots
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slots = [slots] unless slots.is_a?(Array)
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@slots = slots
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end
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def to_s
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names = [known_name] + @slots
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"[#{names.join(', ')}]"
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end
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end
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end
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@ -1,5 +1,5 @@
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module SlotMachine
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class ConstantSlot < Slot
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class SlottedConstant < Slot
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attr_reader :known_object
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@ -1,5 +1,5 @@
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module SlotMachine
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class MessageSlot < Slot
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class SlottedMessage < Slot
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def initialize(slots)
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super(slots)
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@ -8,7 +8,7 @@ module SlotMachine
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def known_name
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:message
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end
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alias :known_object :known_name
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alias :known_object :known_name
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# load the slots into a register
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# the code is added to compiler
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@ -1,5 +1,5 @@
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module SlotMachine
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class ObjectSlot < Slot
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class SlottedObject < Slot
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attr_reader :known_object
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