move to parfait members
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@ -24,20 +24,28 @@ module Parfait
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def initialize
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def initialize
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super()
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super()
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Parfait::Space.set_object_space self
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@classes = Parfait::Dictionary.new_object
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@classes = Parfait::Dictionary.new_object
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# this is like asking for troubles, but if the space instance is not registered
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# and the @classes up, one can not register classes.
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# all is good after this init
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#global objects (data)
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#global objects (data)
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@objects = []
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@objects = Parfait::List.new_object
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@symbols = []
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#@symbols = Parfait::List.new_object
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end
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attr_reader :classes , :objects , :symbols, :messages, :next_message , :next_frame
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@@SPACE = { :names => [:classes,:objects,:symbols,:messages, :next_message , :next_frame] ,
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:types => [Virtual::Reference,Virtual::Reference,Virtual::Reference,Virtual::Reference,Virtual::Reference]}
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# need a two phase init for the object space (and generally parfait) because the space
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# is an interconnected graph, so not everthing is ready
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def late_init
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@frames = 100.times.collect{ ::Parfait::Frame.new([],[])}
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@frames = 100.times.collect{ ::Parfait::Frame.new([],[])}
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@messages = 100.times.collect{ ::Parfait::Message.new }
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@messages = 100.times.collect{ ::Parfait::Message.new }
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@next_message = @messages.first
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@next_message = @messages.first
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@next_frame = @frames.first
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@next_frame = @frames.first
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Parfait::Space.set_object_space self
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end
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end
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attr_reader :classes , :objects , :symbols,:messages, :next_message , :next_frame
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@@SPACE = { :names => [:classes,:objects,:symbols,:messages, :next_message , :next_frame] ,
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:types => [Virtual::Reference,Virtual::Reference,Virtual::Reference,Virtual::Reference,Virtual::Reference]}
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def old_layout
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def old_layout
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@@SPACE
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@@SPACE
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end
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end
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@ -49,13 +57,13 @@ module Parfait
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end
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end
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# TODO Must get rid of the setter
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# TODO Must get rid of the setter
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def self.set_object_space space
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def self.set_object_space space
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@@space = space
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@@object_space = space
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end
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end
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# Objects are data and get assembled after functions
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# Objects are data and get assembled after functions
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def add_object o
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def add_object o
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return if @objects.include?(o)
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return if @objects.include?(o)
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@objects << o
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@objects.push o
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if o.is_a? Symbol
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if o.is_a? Symbol
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@symbols << o
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@symbols << o
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end
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end
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