use sod names for debug info

This commit is contained in:
Torsten Ruger 2015-06-27 20:08:07 +03:00
parent 294ea8de4f
commit add79e5157

View File

@ -33,7 +33,11 @@ module Elf
# end # end
# add_symbol "#register@#{@object_machine.space.init.name}" , @object_machine.space.init.position # add_symbol "#register@#{@object_machine.space.init.name}" , @object_machine.space.init.position
@object_machine.objects.each do |slot| @object_machine.objects.each do |slot|
label = "#{slot.class.name}::#{slot.position.to_s(16)}" if( slot.respond_to? :sof_reference_name )
label = "#{slot.sof_reference_name}"
else
label = "#{slot.class.name}::#{slot.position.to_s(16)}"
end
label += "=#{slot}" if slot.is_a?(Symbol) or slot.is_a?(String) label += "=#{slot}" if slot.is_a?(Symbol) or slot.is_a?(String)
label += "=#{slot.name}" if slot.is_a?(Parfait::BinaryCode) label += "=#{slot.name}" if slot.is_a?(Parfait::BinaryCode)
add_symbol label , slot.position add_symbol label , slot.position