fixes #26
only recurse to 1k then come up for air an go again. Should allow for 1M objects on a 2k stack (previously exceptions at 3.6k)
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@ -1,43 +1,76 @@
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module Risc
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# collect anything that is in the space but and reachable from init
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# collect anything that is in the space and reachable (linker constants)
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#
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# The place we collect in is the position map in Position class
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module Collector
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# Collect all object that need to be added to the binary
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# This means the object_space and aby constants the linker has
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# we call keep on each object, see there for details
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# return all positions
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def self.collect_space(linker)
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keep Parfait.object_space , 0
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keep Parfait.object_space
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linker.constants.each do |obj|
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keep(obj,0)
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keep(obj)
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end
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Position.positions
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end
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def self.keep( object , depth )
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# keep "collects" the object for "keeping". Such objects get written to binary
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# keeping used to be done by adding to a hash, but now the object is
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# given a position, and the Position class has a hash of all positions
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# (the same hash has all objects, off course)
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def self.keep( object)
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collection = []
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mark_1k( object , 0 , collection)
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collection.each do |obj|
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#puts "obj #{obj.object_id}"
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keep(obj)
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end
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end
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# marking object that make up the binary.
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# "Only" up to 1k stack depth, collect object that make up the "border"
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#
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# Collection is an empty arry that is passed on. Objects below 1k get added
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# So basically it "should" be a return, but then we would keep creating and adding
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# arrays, most of which would be empty
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def self.mark_1k(object , depth , collection)
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return if object.nil?
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return unless add_object( object , depth )
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if depth > 1000
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collection << object
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return
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end
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return unless position!( object )
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return unless object.respond_to? :has_type?
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type = object.get_type
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keep(type , depth + 1)
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mark_1k(type , depth + 1 , collection)
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return if object.is_a? Symbol
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type.names.each do |name|
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keep(name , depth + 1)
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mark_1k(name , depth + 1, collection)
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inst = object.get_instance_variable name
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keep(inst , depth + 1)
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#puts "getting name #{name}, val=#{inst} #{inst.object_id}"
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mark_1k(inst , depth + 1, collection)
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end
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if object.is_a? Parfait::List
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object.each do |item|
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keep(item , depth + 1)
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mark_1k(item , depth + 1, collection)
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end
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end
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end
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# Objects are data and get assembled after functions
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def self.add_object( objekt , depth)
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# Give the object a position. Position class keeps a list of all positions
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# and associated objects. The actual position is determined later, here a
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# Position object is assigned.
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#
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# All Objects that end up in the binary must have a Position.
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#
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# return if the position was assigned (true) or had been assigned already (false)
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def self.position!( objekt )
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return false if Position.set?(objekt)
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return true if objekt.is_a? ::Integer
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return true if objekt.is_a?( Risc::Label)
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#puts message(objekt , depth)
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#puts "ADD #{objekt.inspect}, #{objekt.name}" if objekt.is_a? Parfait::CallableMethod
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#puts "ADD #{objekt.class.name}"
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unless objekt.is_a?( Parfait::Object) or objekt.is_a?( Symbol)
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raise "adding non parfait #{objekt.class}:#{objekt}"
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end
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@ -46,13 +79,5 @@ module Risc
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true
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end
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def self.message(object , depth)
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msg = "adding #{depth}#{' ' * depth}:"
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if( object.respond_to?(:rxf_reference_name))
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msg + object.rxf_reference_name.to_s
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else
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msg + object.class.name
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end
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end
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end
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end
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