remove passes and achieve the same by translating
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lib/arm/translator.rb
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88
lib/arm/translator.rb
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@ -0,0 +1,88 @@
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module Arm
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class Translator
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# don't replace labels
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def translate_Label code
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nil
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end
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# Arm stores the return address in a register (not on the stack)
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# The register is called link , or lr for short .
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# Maybe because it provides the "link" back to the caller
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# the vm defines a register for the location, so we store it there.
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def translate_SaveReturn code
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ArmMachine.str( :lr , code.register , 4 * code.index )
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end
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def translate_GetSlot code
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# times 4 because arm works in bytes, but vm in words
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ArmMachine.ldr( code.register , code.array , 4 * code.index )
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end
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def translate_RegisterTransfer code
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# Register machine convention is from => to
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# But arm has the receiver/result as the first
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ArmMachine.mov( code.to , code.from)
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end
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def translate_SetSlot code
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# times 4 because arm works in bytes, but vm in words
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ArmMachine.str( code.register , code.array , 4 * code.index )
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end
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def translate_FunctionCall code
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ArmMachine.call( code.method )
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end
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def translate_FunctionReturn code
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ArmMachine.ldr( :pc , code.register , 4 * code.index )
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end
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def translate_LoadConstant code
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constant = code.constant
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if constant.is_a?(Parfait::Object) or constant.is_a? Symbol
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return ArmMachine.add( code.register , constant )
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else
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return ArmMachine.mov( code.register , code.constant )
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end
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end
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# This implements branch logic, which is simply assembler branch
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#
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# The only target for a call is a Block, so we just need to get the address for the code
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# and branch to it.
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def translate_Branch code
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ArmMachine.b( code.block )
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end
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def translate_Syscall code
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call_codes = { :putstring => 4 , :exit => 1 }
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int_code = call_codes[code.name]
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raise "Not implemented syscall, #{code.name}" unless int_code
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send( code.name , int_code )
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end
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def putstring int_code
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codes = ArmMachine.ldr( :r1 , Register.message_reg, 4 * Register.resolve_index(:message , :receiver))
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codes.append ArmMachine.add( :r1 , :r1 , 8 )
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codes.append ArmMachine.mov( :r0 , 1 )
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codes.append ArmMachine.mov( :r2 , 12 ) # String length, obvious TODO
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syscall(int_code , codes )
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end
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def exit int_code
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codes = Register::Label.new(nil , "exit")
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syscall int_code , codes
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end
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private
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# syscall is always triggered by swi(0)
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# The actual code (ie the index of the kernel function) is in r7
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def syscall int_code , codes
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codes.append ArmMachine.mov( :r7 , int_code )
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codes.append ArmMachine.swi( 0 )
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codes
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end
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end
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end
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@ -30,6 +30,13 @@ module Register
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end
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end
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alias :<< :set_next
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alias :<< :set_next
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# during translation we replace one by one
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def replace_next nekst
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old = @next
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@next = nekst
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@next.append old.next
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end
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# get the next instruction (without arg given )
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# get the next instruction (without arg given )
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# when given an interger, advance along the line that many time and return.
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# when given an interger, advance along the line that many time and return.
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def next( amount = 1)
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def next( amount = 1)
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@ -43,6 +50,19 @@ module Register
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@next = instruction
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@next = instruction
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end
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end
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# return last set instruction. ie follow the linked list until it stops
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def last
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code = self
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code = code.next while( code.next )
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return code
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end
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# set next for the last (see last)
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# so append the given code to the linked list at the end
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def append code
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last.set_next code
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end
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def length labels = []
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def length labels = []
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ret = 1
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ret = 1
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ret += self.next.length( labels ) if self.next
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ret += self.next.length( labels ) if self.next
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@ -1,91 +1,56 @@
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require 'parslet/convenience'
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require 'parslet/convenience'
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require_relative "collector"
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require_relative "collector"
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module Register
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module Register
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# The Register Machine is a object based virtual machine in which ruby is implemented.
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# The Register Machine is a object based virtual machine on which ruby will be implemented.
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#
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#
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# It is minimal and realistic and low level
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# - minimal means that if one thing can be implemented by another, it is left out. This is quite
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# the opposite from ruby, which has several loops, many redundant if forms and the like.
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# - realistic means it is easy to implement on a 32 bit machine (arm) and possibly 64 bit.
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# Memory access,some registers of same size are the underlying hardware. (not ie byte machine)
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# - low level means it's basic instructions are realively easily implemented in a register machine.
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# Low level means low level in oo terms though, so basic instruction to implement oo
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# #
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# The ast is transformed to virtual-machine objects, some of which represent code, some data.
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# The ast is transformed to virtual-machine objects, some of which represent code, some data.
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#
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#
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# The next step transforms to the register machine layer, which is quite close to what actually
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# The next step transforms to the register machine layer, which is quite close to what actually
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# executes. The step after transforms to Arm, which creates executables.
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# executes. The step after transforms to Arm, which creates executables.
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#
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#
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# More concretely, a virtual machine is a sort of oo turing machine, it has a current instruction,
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# executes the instructions, fetches the next one and so on.
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# Off course the instructions are not soo simple, but in oo terms quite so.
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#
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# The machine is virtual in the sense that it is completely modeled in software,
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# it's complete state explicitly available (not implicitly by walking stacks or something)
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# The machine has a no register, but objects that represent it's state. There are four
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# - message : the currently executing message (See Parfait::Message)
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# - receiver : or self. This is actually an instance of Message, but "hoisted" out
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# - frame : A pssible frame for temporary data. Also part of the message and "hoisted" out
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# - next_message: A message object that the current activation wants to send.
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#
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# Messages form a linked list (not a stack) and the Space is responsible for storing
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# and handing out empty messages
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#
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# The "machine" is not part of the run-time (Parfait)
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class Machine
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class Machine
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include Collector
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include Collector
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def initialize
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def initialize
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@parser = Parser::Salama.new
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@parser = Parser::Salama.new
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@passes = [ ]
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@objects = {}
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@objects = {}
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@booted = false
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@booted = false
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end
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end
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attr_reader :passes , :space , :class_mappings , :init , :objects , :booted
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attr_reader :space , :class_mappings , :init , :objects , :booted
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# run all passes before the pass given
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# also collect the block to run the passes on and
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# idea being that later method missing could catch translate_xxx and translate to target xxx
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# runs housekeeping Minimizer and Collector
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# now we just instantiate ArmTranslater and pass instructions
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# Has to be called before run_after
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def translate_arm
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def run_before stop_at
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translator = Arm::Translator.new
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@blocks = [@init]
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methods = []
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@space.classes.values.each do |c|
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@space.classes.values.each do |c|
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c.instance_methods.each do |f|
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c.instance_methods.each do |f|
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nb = f.source.blocks
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methods << f.source
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@blocks += nb
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end
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end
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end
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end
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@passes.each do |pass_class|
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methods.each do |method|
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#puts "running #{pass_class}"
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instruction = method.instructions
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run_blocks_for pass_class
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begin
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return if stop_at == pass_class
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nekst = instruction.next
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t = translate(translator , nekst) # returning nil means no replace
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instruction.replace_next(t) if t
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instruction = nekst
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end while instruction.next
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end
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end
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end
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end
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# run all passes after the pass given
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# translator should translate from register instructio set to it's own (arm eg)
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# run_before MUST be called first.
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# for each instruction we call the translator with translate_XXX
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# the two are meant as a poor mans breakoint
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# with XXX being the class name.
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def run_after start_at
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# the result is replaced in the stream
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run = false
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def translate translator , instruction
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@passes.each do |pass_class|
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class_name = instruction.class.name.split("::").last
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if run
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translator.send( "translate_#{class_name}".to_sym , instruction)
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#puts "running #{pass_class}"
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run_blocks_for pass_class
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else
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run = true if start_at == pass_class
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end
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end
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end
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end
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# as before, run all passes that are registered
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# (but now finer control with before/after versions)
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def run_passes
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return if @passes.empty?
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run_before @passes.first
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run_after @passes.first
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end
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# Objects are data and get assembled after functions
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# Objects are data and get assembled after functions
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def add_object o
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def add_object o
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@ -96,25 +61,6 @@ module Register
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true
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true
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end
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end
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# Passes may be added to by anyone who wants
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# This is intentionally quite flexible, though one sometimes has to watch the order of them
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# most ordering is achieved by ordering the requires and using add_pass
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# but more precise control is possible with the _after and _before versions
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def add_pass pass
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@passes << pass
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end
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def add_pass_after( pass , after)
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index = @passes.index(after)
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raise "No such pass (#{pass}) to add after: #{after}" unless index
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@passes.insert(index+1 , pass)
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end
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def add_pass_before( pass , after)
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index = @passes.index(after)
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raise "No such pass to add after: #{after}" unless index
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@passes.insert(index , pass)
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end
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def boot
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def boot
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boot_parfait!
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boot_parfait!
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@init = Branch.new( "__init__" , self.space.get_init.source.instructions )
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@init = Branch.new( "__init__" , self.space.get_init.source.instructions )
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@ -13,3 +13,4 @@ require "salama-object-file"
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require "register"
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require "register"
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require "register/builtin/object"
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require "register/builtin/object"
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require "arm/arm_machine"
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require "arm/arm_machine"
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require "arm/translator"
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@ -4,19 +4,14 @@ class HelloTest < MiniTest::Test
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def check
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def check
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machine = Register.machine.boot
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machine = Register.machine.boot
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#TODO remove this hack: write proper aliases
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machine.parse_and_compile @string_input
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statements = machine.parse_and_compile @string_input
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output_at = "Register::CallImplementation"
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#{}"Register::CallImplementation"
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machine.collect
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machine.collect
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machine.run_before output_at
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machine.translate_arm
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#puts Sof.write(machine.space)
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machine.run_after output_at
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writer = Elf::ObjectWriter.new(machine)
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writer = Elf::ObjectWriter.new(machine)
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writer.save "hello.o"
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writer.save "hello.o"
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end
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end
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def pest_string_put
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def test_string_put
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@string_input = <<HERE
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@string_input = <<HERE
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class Object
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class Object
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int main()
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int main()
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