fix function call and simple call logic

Before creating DynamicJump, the FunctionCall got a register for a
possible jump address. Now that is handled by DynamicJump and
FunctionCall just needs the method, from which it determines the
binaryCode address
This commit is contained in:
Torsten Ruger
2018-05-19 12:21:20 +03:00
parent 15e4533a2f
commit a350325b6b
4 changed files with 17 additions and 25 deletions

View File

@ -17,20 +17,18 @@ module Mom
def to_s
"SimpleCall #{@method.name}"
end
# To call the method, we determine the jumpable address (method.binary), move that
# into a register and issue a FunctionCall
#
# Calling a Method is basically jumping to the Binary (+ offset).
# We just swap in the new message and go.
#
# For returning, we add a label after the call, and load it's address into the
# return_address of the next_message, for the ReturnSequence to pick it up.
def to_risc(compiler)
jump_address = compiler.use_reg(:Object)
return_label = Risc::Label.new(self,"continue_#{object_id}")
save_return = SlotLoad.new([:message,:next_message,:return_address],[return_label],self)
moves = save_return.to_risc(compiler)
moves << Risc.slot_to_reg(self, :message , :next_message , Risc.message_reg)
moves << Risc.load_constant(self , method.binary , jump_address)
moves << Risc::FunctionCall.new(self, method ,jump_address)
moves << Risc::FunctionCall.new(self, method )
moves << return_label
end