move passes to own dir
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51
lib/virtual/passes/frame_implementation.rb
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51
lib/virtual/passes/frame_implementation.rb
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module Virtual
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# This implements the creation of new frame and message object
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# Frames and Message are very similar apart from the class name
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# - All existing instances are stored in the space for both
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# - Size is currently 2, ie 16 words (TODO a little flexibility here would not hurt, but the mountain is big)
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# - Unused instances for a linked list with their first instance variable. This is HARD coded to avoid any lookup
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# Just as a reminder: a message object is created before a send and holds return address/message and arguemnts + self
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# frames are created upon entering a method and hold local and temporary variables
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# as a result one of each is created for every single method call. A LOT, so make it fast luke
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# Note: this is off course the reason for stack based implementations that just increment a known pointer/register or
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# something. But i think most programs are memory bound and a few extra instructions don't hurt.
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# After all, we are buying a big prize:oo, otherwise known as sanity.
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class FrameImplementation
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def run block
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block.codes.dup.each do |code|
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if code.is_a?(NewFrame)
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kind = :next_frame
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elsif code.is_a?(NewMessage)
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kind = :next_message
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else
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next
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end
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space = BootSpace.space
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machine = Register::RegisterMachine.instance
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slot = Virtual::Slot
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# a place to store a reference to the space, we grab the next_frame from the space
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space_tmp = Register::RegisterReference.new(Virtual::Message::TMP_REG)
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# a temporary place to store the new frame
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frame_tmp = space_tmp.next_reg_use
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# move the spave to it's register (mov instruction gets the address of the object)
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new_codes = [ machine.mov( space_tmp , space )]
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# find index in the space wehre to grab frame/message
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ind = space.layout[:names].index(kind)
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raise "index not found for :#{kind}" unless ind
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# load the frame/message from space by index
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new_codes << machine.ldr( frame_tmp , space_tmp , 5 )
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# save the frame in real frame register
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new_codes << machine.mov( Virtual::Message::FRAME_REG , frame_tmp )
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# get the next_frame
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new_codes << machine.ldr( frame_tmp , frame_tmp , 2 ) # 2 index of next_frame
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# save next frame into space
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new_codes << machine.str( frame_tmp , space_tmp , ind)
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block.replace(code , new_codes )
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end
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end
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end
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Virtual::BootSpace.space.add_pass_after FrameImplementation , GetImplementation
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end
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15
lib/virtual/passes/get_implementation.rb
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15
lib/virtual/passes/get_implementation.rb
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module Virtual
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# This implements instance variable get (not the opposite of Set, such a thing does not exists, their slots)
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# Ivar get needs to acces the layout, find the index of the name, and shuffle the data to return register
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# In short it's so complicated we implement it in ruby and stick the implementation here
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class GetImplementation
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def run block
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block.codes.dup.each do |code|
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next unless code.is_a? Virtual::InstanceGet
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raise "Start coding"
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end
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end
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end
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Virtual::BootSpace.space.add_pass_after GetImplementation, SendImplementation
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end
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41
lib/virtual/passes/send_implementation.rb
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41
lib/virtual/passes/send_implementation.rb
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module Virtual
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# This implements the send logic
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# Send is so complicated that we actually code it in ruby and stick it in
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# That off course opens up an endless loop possibility that we stop by
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# implementing Class and Module methods
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# Note: I find it slightly unsemetrical that the NewMessage object needs to be created before this instruction
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# This is because all expressions create a (return) value and that return value is overwritten by the next
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# expression unless saved. And since the message is the place to save it it needs to exist. qed
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class SendImplementation
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def run block
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block.codes.dup.each do |code|
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next unless code.is_a? MessageSend
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new_codes = [ ]
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ref = code.me
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raise "only refs implemented #{me.inspect}" unless ( ref.type == Reference)
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if(ref.value)
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me = ref.value
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if( me.is_a? BootClass )
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raise "unimplemented #{code}"
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elsif( me.is_a? ObjectConstant )
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# get the function from my class. easy peasy
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method = me.clazz.get_instance_method(code.name)
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raise "Method not implemented #{clazz.name}.#{code.name}" unless method
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new_codes << FunctionCall.new( method )
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else
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# note: this is the current view: call internal send, even the method name says else
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# but send is "special" and accesses the internal method name and resolves.
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kernel = Virtual::BootSpace.space.get_or_create_class(:Kernel)
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method = kernel.get_instance_method(:__send)
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new_codes << FunctionCall.new( method )
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raise "unimplemented #{code}"
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end
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else
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raise "not constant/ known object for send #{ref.inspect}"
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end
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block.replace(code , new_codes )
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end
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end
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end
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end
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