move passes to own dir

This commit is contained in:
Torsten Ruger
2014-10-02 16:11:45 +03:00
parent cc08016a0f
commit 9923eb0b07
9 changed files with 7 additions and 7 deletions

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module Register
# This implements call logic, which is simply like a c call (not send, that involves lookup and all sorts)
#
# The only target for a call is a CompiledMethod, so we just need to get the address for the code
# and call it.
#
# The only slight snag is that we would need to assemble before getting the address, but to assemble
# we'd have to have finished compiling. So we need a reference.
class CallImplementation
def run block
block.codes.dup.each do |code|
next unless code.is_a? Virtual::FunctionCall
call = RegisterMachine.instance.call( code.method )
block.replace(code , call )
end
end
end
Virtual::BootSpace.space.add_pass_after CallImplementation , SetImplementation
end

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module Register
class EnterImplementation
def run block
block.codes.dup.each do |code|
next unless code.is_a? Virtual::MethodEnter
new_codes = []
# save return register and create a new frame
# lr is link register, ie where arm stores the return address when call is issued
new_codes << RegisterMachine.instance.str( :lr , Virtual::Slot::MESSAGE_REGISTER , Virtual::Slot::MESSAGE_RETURN_ADDRESS )
new_codes << Virtual::NewFrame.new
block.replace(code , new_codes )
end
end
end
Virtual::BootSpace.space.add_pass_after EnterImplementation , CallImplementation
end

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module Register
class ReturnImplementation
def run block
block.codes.dup.each do |code|
next unless code.is_a? Virtual::MethodReturn
new_codes = []
machine = RegisterMachine.instance
slot = Virtual::Slot
# move the current message to new_message
new_codes << machine.mov( slot::MESSAGE_REGISTER , slot::NEW_MESSAGE_REGISTER )
# and restore the message from saved value in new_message
new_codes << machine.ldr( slot::MESSAGE_REGISTER ,slot::NEW_MESSAGE_REGISTER , slot::MESSAGE_CALLER )
# "roll out" self and frame into their registers
new_codes << machine.ldr( slot::SELF_REGISTER ,slot::MESSAGE_REGISTER , slot::MESSAGE_SELF )
new_codes << machine.ldr( slot::FRAME_REGISTER ,slot::MESSAGE_REGISTER , slot::MESSAGE_FRAME )
#load the return address into pc, affecting return. (other cpus have commands for this, but not arm)
new_codes << machine.ldr( :pc ,slot::MESSAGE_REGISTER , slot::MESSAGE_RETURN_ADDRESS )
block.replace(code , new_codes )
end
end
end
Virtual::BootSpace.space.add_pass_after ReturnImplementation , CallImplementation
end

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Virtual::MessageSlot.class_eval do
def reg
Register::RegisterReference.new(Virtual::Message::MESSAGE_REG )
end
end
Virtual::FrameSlot.class_eval do
def reg
Register::RegisterReference.new(Virtual::Message::FRAME_REG )
end
end
Virtual::SelfSlot.class_eval do
def reg
Register::RegisterReference.new(Virtual::Message::SELF_REG )
end
end
Virtual::NewMessageSlot.class_eval do
def reg
Register::RegisterReference.new(Virtual::Message::NEW_MESSAGE_REG )
end
end
module Register
# This implements setting of the various slot variables the vm defines.
# Basic mem moves, but have to shuffle the type nibbles
class SetImplementation
def run block
block.codes.dup.each do |code|
next unless code.is_a? Virtual::Set
# resolve the register and offset that we need to move to
to = code.to.reg
# need a temporay place because of indexed load/store
tmp = RegisterReference.new(Virtual::Message::TMP_REG)
# for constants we have to "move" the constants value
if( code.from.is_a? Virtual::Constant)
move1 = RegisterMachine.instance.mov( tmp , code.from )
else # while otherwise we "load"
move1 = RegisterMachine.instance.ldr( tmp , code.from.reg , code.from.index )
end
move2 = RegisterMachine.instance.str( tmp , to , code.to.index )
block.replace(code , [move1,move2] )
end
end
end
Virtual::BootSpace.space.add_pass_after SetImplementation , Virtual::GetImplementation
end