better logic with new block class
This commit is contained in:
107
lib/asm/block.rb
107
lib/asm/block.rb
@ -1,32 +1,111 @@
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require_relative "code"
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require_relative 'call_instruction'
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require_relative 'stack_instruction'
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require_relative 'logic_instruction'
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require_relative 'memory_instruction'
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module Asm
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# Labels are, like in assembler, a point to jump/branch to. An address in the stream.
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# To allow for forward branches creation does not fix the position. Set does that.
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class Label < Code
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def initialize(name , asm)
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super
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@name = name
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class Code ; end
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# A Block is the smalles unit of code, a list of instructions as it were
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# It is also a point to jump/branch to. An address in the final stream.
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# To allow for forward branches creation does not fix the position. Either set or assembling does that.
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# Blocks are also used to create instructions, and so Block has functions for every cpu instruction
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# and to make using the apu function easier, there are functions that create registers as well
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class Block < Code
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def initialize(asm)
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super()
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@codes = []
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@position = 0
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@asm = asm
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end
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# setting a label fixes it's position in the stream.
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# For backwards jumps, positions of labels are known at creation, but for forward off course not.
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# So then one can create a label, branch to it and set it later.
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ArmMachine::REGISTERS.each do |reg , number|
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define_method(reg) { Asm::Register.new(reg , number) }
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end
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def instruction(clazz, opcode , condition_code , update_status , *args)
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arg_nodes = []
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args.each do |arg|
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if (arg.is_a?(Asm::Register))
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arg_nodes << arg
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elsif (arg.is_a?(Integer))
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arg_nodes << Asm::NumLiteral.new(arg)
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elsif (arg.is_a?(String))
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arg_nodes << @asm.add_string(arg)
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elsif (arg.is_a?(Asm::Label))
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arg_nodes << arg
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else
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raise "Invalid argument #{arg.inspect} for instruction"
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end
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end
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add_code clazz.new(opcode , condition_code , update_status , arg_nodes)
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end
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def self.define_instruction(inst , clazz )
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define_method(inst) do |*args|
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instruction clazz , inst , :al , 0 , *args
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end
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define_method("#{inst}s") do |*args|
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instruction clazz , inst , :al , 1 , *args
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end
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ArmMachine::COND_CODES.keys.each do |suffix|
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define_method("#{inst}#{suffix}") do |*args|
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instruction clazz , inst , suffix , 0 , *args
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end
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define_method("#{inst}s#{suffix}") do |*args|
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instruction clazz , inst , suffix , 1 , *args
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end
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end
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end
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[:push, :pop].each do |inst|
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define_instruction(inst , StackInstruction)
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end
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[:adc, :add, :and, :bic, :eor, :orr, :rsb, :rsc, :sbc, :sub].each do |inst|
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define_instruction(inst , LogicInstruction)
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end
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[:mov, :mvn].each do |inst|
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define_instruction(inst , MoveInstruction)
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end
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[:cmn, :cmp, :teq, :tst].each do |inst|
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define_instruction(inst , CompareInstruction)
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end
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[:strb, :str , :ldrb, :ldr].each do |inst|
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define_instruction(inst , MemoryInstruction)
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end
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[:b, :bl , :swi].each do |inst|
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define_instruction(inst , CallInstruction)
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end
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# setting a block fixes it's position in the stream.
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# For backwards jumps, positions of blocks are known at creation, but for forward off course not.
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# So then one can create a block, branch to it and set it later.
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def set!
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@asm.add_value self
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@asm.add_block self
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self
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end
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# Label has no length , 0
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def length
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0
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@codes.sum :length
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end
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def add_code(kode)
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kode.at(@position)
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length = kode.length
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@position += length
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@codes << kode
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end
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# nothing to write, we check that the position is what was set
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def assemble(io)
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raise "Hmm hmm hmm, me thinks i should be somewhere else" if self.position != io.tell
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@codes.each do |obj|
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obj.assemble io
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end
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end
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end
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@ -1,3 +1,5 @@
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require_relative "instruction"
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module Asm
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# There are only three call instructions in arm branch (b), call (bl) and syscall (swi)
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@ -17,7 +19,7 @@ module Asm
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case opcode
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when :b, :bl
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arg = args[0]
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if arg.is_a? Label
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if arg.is_a? Block
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diff = arg.position - self.position - 8
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arg = NumLiteral.new(diff)
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end
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@ -1,9 +1,10 @@
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require_relative "label"
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require_relative "assembly_error"
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require_relative "arm_machine"
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module Asm
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class Code ; end
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# Not surprisingly represents an cpu instruction.
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# This is an abstract base class, with derived classes
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# Logic / Move / Compare / Stack / Memory (see there)
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@ -1,3 +1,5 @@
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require_relative "instruction"
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module Asm
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# ADDRESSING MODE 1
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# Logic ,Maths, Move and compare instructions (last three below)
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@ -1,4 +1,5 @@
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require "asm/nodes"
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require_relative "instruction"
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module Asm
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# ADDRESSING MODE 2
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@ -1,125 +1,90 @@
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require 'asm/call_instruction'
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require 'asm/stack_instruction'
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require 'asm/logic_instruction'
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require 'asm/memory_instruction'
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require 'asm/nodes'
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require 'asm/block'
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require 'stream_reader'
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require 'stringio'
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require "asm/string_literal"
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module Asm
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class ArmAssembler
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ArmMachine::REGISTERS.each do |reg , number|
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define_method(reg) { Asm::Register.new(reg , number) }
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end
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# Program is the the top-level of the code hierachy, except it is not derived from code
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# instead a Program is a list of blocks (and string constants)
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# All code is created in blocks (see there) and there are two styles for that, for forward of backward
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# referencing. Read function block and add_block and Block.set
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class Program
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def initialize
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@codes = []
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@position = 0 # marks not set
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@labels = []
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@blocks = []
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@string_table = {}
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end
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attr_reader :codes , :position
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def instruction(clazz, opcode , condition_code , update_status , *args)
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arg_nodes = []
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args.each do |arg|
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if (arg.is_a?(Asm::Register))
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arg_nodes << arg
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elsif (arg.is_a?(Integer))
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arg_nodes << Asm::NumLiteral.new(arg)
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elsif (arg.is_a?(String))
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arg_nodes << add_string(arg)
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elsif (arg.is_a?(Asm::Label))
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arg_nodes << arg
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else
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raise "Invalid argument #{arg.inspect} for instruction"
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end
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end
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add_code clazz.new(opcode , condition_code , update_status , arg_nodes)
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end
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def self.define_instruction(inst , clazz )
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define_method(inst) do |*args|
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instruction clazz , inst , :al , 0 , *args
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end
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define_method("#{inst}s") do |*args|
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instruction clazz , inst , :al , 1 , *args
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end
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ArmMachine::COND_CODES.keys.each do |suffix|
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define_method("#{inst}#{suffix}") do |*args|
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instruction clazz , inst , suffix , 0 , *args
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end
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define_method("#{inst}s#{suffix}") do |*args|
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instruction clazz , inst , suffix , 1 , *args
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end
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end
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end
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attr_reader :blocks
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[:push, :pop].each do |inst|
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define_instruction(inst , StackInstruction)
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end
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[:adc, :add, :and, :bic, :eor, :orr, :rsb, :rsc, :sbc, :sub].each do |inst|
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define_instruction(inst , LogicInstruction)
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end
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[:mov, :mvn].each do |inst|
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define_instruction(inst , MoveInstruction)
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end
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[:cmn, :cmp, :teq, :tst].each do |inst|
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define_instruction(inst , CompareInstruction)
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end
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[:strb, :str , :ldrb, :ldr].each do |inst|
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define_instruction(inst , MemoryInstruction)
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end
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[:b, :bl , :swi].each do |inst|
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define_instruction(inst , CallInstruction)
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end
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# Assembling to string will return a binary string of the whole program, ie all blocks and the
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# strings they use
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# As a memory reference this would be callable, but more likely you will hand it over to
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# an ObjectWriter as the .text section and then link it. And then execute it :-)
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def assemble_to_string
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#put the strings at the end of the assembled code.
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# adding them will fix their position and make them assemble after
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@string_table.values.each do |data|
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add_code data
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add_block data
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end
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io = StringIO.new
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assemble(io)
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io.string
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end
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# Add a string to the string table. Strings are global and constant. So only one copy of each
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# string exists
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# Internally StringLiterals are created and stored and during assembly written after the blocks
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def add_string str
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code = @string_table[str]
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return code if code
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data = Asm::StringLiteral.new(str)
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@string_table[str] = data
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end
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def strings
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@string_table.values
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end
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def add_code(kode)
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kode.at(@position)
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length = kode.length
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@position += length
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@codes << kode
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end
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def label name
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label = Label.new(name , self)
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@labels << label
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label
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# Length of all blocks. Does not take strings into account as they are added after all blocks.
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# This is used to determine where a block when it is added after creation (see add_block)
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def length
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@blocks.inject(0) {| sum , item | sum + item.length}
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end
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# call block to create a new (code) block. The simple way is to do this with a block and
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# use the yielded block to add code, ie something like:
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# prog.block do |loop|
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# loop.instance_eval do #this part you can acheive with calls too
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# mov r0 , 10
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# subs r0 , 1
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# bne block
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# end
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# end
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# Easy, because it's a backward jump. For forward branches that doesn't work and so you have to
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# create the block without a ruby block. You can then jumpt to it immediately
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# But the block is not part of the program (since we don't know where) and so you have to add it later
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def block
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block = Block.new(self)
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yield block.set! if block_given? #yield the block (which set returns)
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block
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end
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# This is how you add a forward declared block. This is called automatically when you
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# call block with ruby block, but has to be done manually if not
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def add_block block
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block.at self.length
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@blocks << block
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end
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private
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def assemble(io)
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@codes.each do |obj|
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@blocks.each do |obj|
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obj.assemble io
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end
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end
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end
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end
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@ -1,4 +1,4 @@
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require "asm/instruction"
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require_relative "instruction"
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module Asm
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# ADDRESSING MODE 4
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@ -2,8 +2,7 @@
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$LOAD_PATH.unshift(File.join(File.dirname(__FILE__), '..', ".." , "parslet",'lib'))
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require 'parslet'
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require "asm/stack_instruction"
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require "asm/arm_assembler"
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require "asm/program"
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require "elf/object_writer"
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require 'vm/parser'
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require 'vm/nodes'
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Reference in New Issue
Block a user