SlotLanguage reborn in the Machine

Just added the compiler, that can parse Slot directly into SlotMachine code (no language layer in between)
Still unclear wheather the Maker is a thing, but since it was in the Language layer i did not remove it (yet)
Otherwise just the compiler and all the tests, moved from the slot_language.
This commit is contained in:
2020-02-19 02:19:14 +07:00
parent d751c53d1d
commit 8df2e4bf08
14 changed files with 490 additions and 1 deletions

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@ -0,0 +1,30 @@
module SlotMachine
class MacroMaker
# a list of instructions
attr_reader :instructions
# load slot code from a file, in a subdir code/ + filename
# use load_string to compile the content
def self.load_file(relative_name)
path = File.expand_path( "../code/#{relative_name}" , __FILE__)
load_string( File.read(path))
end
# compile the given SlotLanguage source
# the compiler returns an array of Makers which a new MacroMaker
# instance stores
# return the MacroMaker that represents the source
def self.load_string(source_code)
MacroMaker.new( SlotCompiler.compile(source_code) )
end
# must initialize with an array of Makers, which is stored
def initialize( instructions )
@instructions = instructions
raise "undefined source #{instructions}" unless instructions.is_a?(Instruction)
end
end
end

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@ -0,0 +1,134 @@
require "parser/current"
require "ast"
module SlotMachine
class SlotCompiler < AST::Processor
DEBUG = false
# conditionals supported, currently only equal
def self.checks
[:==]
end
def self.compile(input)
ast = Parser::CurrentRuby.parse( input )
self.new.process(ast)
end
attr_reader :labels
def initialize
@labels = {}
end
def not_implemented(node)
raise "Not implemented #{node.type}"
end
# default to error, so non implemented stuff shows early
def handler_missing(node)
not_implemented(node)
end
def process_all(exp)
arr = super(exp)
head = arr.shift
until( arr.empty?)
head << arr.shift
end
head
end
def on_send(statement)
kids = statement.children.dup
receiver = kids.shift
name = kids.shift
return label(name) if(name.to_s.end_with?("_label"))
return goto(name,kids) if(name == :goto)
return check(name,receiver, kids) if SlotCompiler.checks.include?(name)
return assign(receiver, name , kids) if(name.to_s.end_with?("="))
puts "Send: #{statement} " if DEBUG
var = SlottedMessage.new( [name] )
if(receiver)
puts "receiver at #{name} #{receiver}" if DEBUG
prev = process(receiver)
prev.set_next(var.slots)
prev
else
var
end
end
def on_lvar(lvar)
puts "lvar #{lvar}" if DEBUG
SlottedMessage.new( [lvar.children.first] )
end
def on_lvasgn( expression)
puts "i/lvasgn #{expression}" if DEBUG
var = var_for(expression.children[0])
value = process(expression.children[1])
SlotLoad.new(expression.to_s,var , value)
end
alias :on_ivasgn :on_lvasgn
def on_if(expression)
puts "if #{expression}" if DEBUG
condition = process(expression.children[0])
jump = process(expression.children[1])
condition.set_label( jump.label )
condition
end
def on_begin(exp)
if( exp.children.length == 1)
process(exp.first)
else
process_all(exp)
end
end
def on_ivar(expression)
puts "ivar #{expression}" if DEBUG
var_for(expression.children.first)
end
private
def var_for( name )
name = name.to_s
if(name[0] == "@")
var = name.to_s[1 .. -1].to_sym
SlottedMessage.new([:receiver , var])
else
SlottedMessage.new([:receiver , name])
end
end
def label(name)
raise "no label #{name}" unless(name.to_s.end_with?("_label"))
if @labels.has_key?(name)
return @labels[name]
else
@labels[name] = SlotMachine::Label.new(name.to_s , name)
end
end
def goto(name , args)
# error handling would not hurt
puts "goto #{name} , #{args}" if DEBUG
label = process(args.first)
Jump.new( label )
end
def check(name , receiver , kids)
raise "Familiy too large #{kids}" if kids.length > 1
puts "Kids " + kids.to_s if DEBUG
right = process(kids.first)
case name
when :==
return SameCheck.new(process(receiver) , right , Label.new("none", :dummy))
else
raise "Only ==, not #{name}" unless name == :==
end
end
def assign(receiver , name , kids)
receiver = process(receiver)
puts "Assign #{name} , #{receiver}" if DEBUG
raise "Only one arg #{kids}" unless kids.length == 1
right = process kids.shift
name = name.to_s[0...-1].to_sym
receiver.set_next(Slot.new(name))
SlotLoad.new("#{receiver} = #{name}",receiver,right)
end
end
end

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@ -23,3 +23,5 @@ require_relative "callable_compiler"
require_relative "method_compiler"
require_relative "block_compiler"
require_relative "macro/macro"
require_relative "slot_compiler"
require_relative "macro_maker"

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@ -21,7 +21,7 @@ module SlotMachine
def initialize( slots = nil )
return unless slots
raise "stopped" unless slots.is_a?(Array)
raise "stopped #{slots.class}" unless slots.is_a?(Array)
first = slots.shift
raise "ended" unless first
@slots = Slot.new(first)