more work on instrucitons, mov this time
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@ -73,30 +73,42 @@ module Arm
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end
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end
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# make a string out of the integer.
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# make a string out of the integer.
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# as we don't have memory manegement yet, you have to pass the string in (ouch)
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# as we don't have memory management yet, we have to pass the string in (ouch)
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# in a weird twist the string is actually a string, while we actually use its address.
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# in a weird twist the string is actually a string, while we really use its address.
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# this works as the program will save any strings used onto the assmbly (thus creating a global)
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def integer_to_s block , string
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def integer_to_s block , string
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number = Vm::Integer.new(0)
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block.add_code push( [:lr ] , {} ) #return address
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tos = Vm::Block.new("integer_to_s") # need to create a block to jump to
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# pin data, so no saving when recursing
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block.add_code(tos) # and then use the new block to add code
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str_addr = Vm::Integer.new(0)
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block.add_code add( str_addr , left: string)
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# need to create a block to do the actual utoa, which is recursive
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tos = utoa(str_addr)
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block.add_code call( tos , {} ) # call the workers in
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block.add_code pop( [:pc] , {} ) # return
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block.add_code(tos) # and then add the new block to actually generate code
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end
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def utoa str_addr
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number = Vm::Integer.new(str_addr.register + 1)
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remainder = Vm::Integer.new( number.register + 1)
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tos = Vm::Block.new("i_to_s")
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#STMFD sp!, {r9, r10, lr} #function entry save working regs (for recursion)
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#STMFD sp!, {r9, r10, lr} #function entry save working regs (for recursion)
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tos.add_code push( [:lr ] , {} ) #and the return address.
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tos.add_code push( [:lr ] , {} ) #and the return address.
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# MOV r9, r1 # preserve arguments over following
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# MOV r9, r1 # preserve arguments over following
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# MOV r10, r2 # function calls
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# MOV r10, r2 # function calls
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# pin data, ie no saving
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remainder = Vm::Integer.new( number.register + 1)
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# BL udiv10 # r1 = r1 / 10
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# BL udiv10 # r1 = r1 / 10
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div10( tos , number , remainder )
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div10( tos , number , remainder )
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# ADD r10, r10, 48 #'0' # make char out of digit (by using ascii encoding)
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# ADD r10, r10, 48 #'0' # make char out of digit (by using ascii encoding)
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tos.add_code add( remainder , left: remainder , right: 48 )
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tos.add_code add( remainder , left: remainder , right: 48 )
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#STRB r10, [r1], 1 # store digit at end of buffer
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#STRB r10, [r1], 1 # store digit at end of buffer
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tos.add_code strb( remainder , right: string ) #and increment TODO check
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tos.add_code strb( remainder , right: str_addr ) #and increment TODO check
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# CMP r1, #0 # quotient non-zero?
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# CMP r1, #0 # quotient non-zero?
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tos.add_code cmp( number , right: 0 )
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tos.add_code cmp( number , right: 0 )
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#BLNE utoa # conditional recursive call to utoa
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#BLNE utoa # conditional recursive call to utoa
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tos.add_code callne( tos , {} )
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tos.add_code callne( tos , {} )
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#LDMFD sp!, {r9, r10, pc} # function exit - restore and return
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#LDMFD sp!, {r9, r10, pc} # function exit - restore and return
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tos.add_code pop( [:pc] , {} )
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tos.add_code pop( [:pc] , {} )
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return tos
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end
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end
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private
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private
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@ -112,16 +124,24 @@ module Arm
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# SUB r2, r1, #10 # keep (x-10) for later
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# SUB r2, r1, #10 # keep (x-10) for later
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block.add_code sub( remainder , left: number , right: 10 )
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block.add_code sub( remainder , left: number , right: 10 )
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# SUB r1, r1, r1, lsr #2
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# SUB r1, r1, r1, lsr #2
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block.add_code add( number , left: number , right: number , shift_lsr: 4)
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block.add_code sub( number , left: number , right: number , shift_lsr: 2)
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# ADD r1, r1, r1, lsr #4
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# ADD r1, r1, r1, lsr #4
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block.add_code add( number , left: number , right: number , shift_lsr: 4)
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# ADD r1, r1, r1, lsr #8
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# ADD r1, r1, r1, lsr #8
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block.add_code add( number , left: number , right: number , shift_lsr: 8)
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# ADD r1, r1, r1, lsr #16
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# ADD r1, r1, r1, lsr #16
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block.add_code add( number , left: number , right: number , shift_lsr: 16)
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# MOV r1, r1, lsr #3
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# MOV r1, r1, lsr #3
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block.add_code mov( remainder , left: remainder , right: remainder , shift_lsr: 3)
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# ADD r3, r1, r1, asl #2
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# ADD r3, r1, r1, asl #2
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tmp = Vm::Integer.new( remainder.register + 1)
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block.add_code add( tmp , left: number , right: number , shift_lsl: 2)
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# SUBS r2, r2, r3, asl #1 # calc (x-10) - (x/10)*10
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# SUBS r2, r2, r3, asl #1 # calc (x-10) - (x/10)*10
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block.add_code sub( remainder , left: remainder , right: tmp , shift_lsl: 1 , update_status: 1)
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# ADDPL r1, r1, #1 # fix-up quotient
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# ADDPL r1, r1, #1 # fix-up quotient
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block.add_code add( number , left: number, right: 1 , condition_code: :pl )
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# ADDMI r2, r2, #10 # fix-up remainder
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# ADDMI r2, r2, #10 # fix-up remainder
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# MOV pc, lr
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block.add_code add( remainder , left: remainder , right: 10 , condition_code: :mi )
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end
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end
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def syscall block , num
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def syscall block , num
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@ -83,5 +83,27 @@ module Arm
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return nil
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return nil
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end
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end
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end
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end
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#slighly wrong place for this code, but since the module gets included in instructions anyway . . .
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# implement the barrel shifter on the operand (which is set up before as an integer)
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def shift_handling
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#codes that one can shift, first two probably most common.
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# l (in lsr) means logical, ie unsigned, a (in asr) is arithmetic, ie signed
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{'lsl' => 0b000, 'lsr' => 0b010, 'asr' => 0b100, 'ror' => 0b110, 'rrx' => 0b110}.each do |short, bin|
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long = "shift_#{short}".to_sym
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if shif = @attributes[long]
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shif = shif.integer if (shif.is_a?(Vm::IntegerConstant))
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if (shif.is_a?(Vm::Integer))
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raise "should not be supported, check code #{inspect}"
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bin |= 0x1;
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shift = shif.register << 1
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end
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raise "0 < shift <= 32 #{shif} #{inspect}" if (shif >= 32) or( shif < 0)
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@operand |= shift(bin , 4 )
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@operand |= shift(shif , 4+3)
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break
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end
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end
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end
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end
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end
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end
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end
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@ -52,22 +52,7 @@ module Arm
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else
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else
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raise "invalid operand argument #{right.inspect} , #{inspect}"
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raise "invalid operand argument #{right.inspect} , #{inspect}"
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end
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end
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#codes that one can shift, first two probably most common.
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shift_handling
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# l (in lsr) means logical, ie unsigned, a (in asl) is arithmetic, ie signed
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{'lsl' => 0b000, 'lsr' => 0b010, 'asr' => 0b100, 'ror' => 0b110, 'rrx' => 0b110}.each do |short, bin|
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long = "shift_#{short}".to_sym
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if shif = @attributes[long]
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shif = shif.integer if (shif.is_a?(Vm::IntegerConstant))
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if (shif.is_a?(Vm::Integer))
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bin |= 0x1;
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shift = shif.register << 1
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end
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raise "0 < shift <= 32 #{shif} #{inspect}" if (shif >= 32) or( shif < 0)
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@operand |= shift(bin , 4 )
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@operand |= shift(shif , 4+3)
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break
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end
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end
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end
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end
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def assemble(io)
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def assemble(io)
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@ -4,7 +4,6 @@ module Arm
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class MoveInstruction < Vm::MoveInstruction
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class MoveInstruction < Vm::MoveInstruction
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include Arm::Constants
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include Arm::Constants
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include LogicHelper
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def initialize(first , attributes)
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def initialize(first , attributes)
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super(first , attributes)
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super(first , attributes)
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@ -13,13 +12,63 @@ module Arm
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@attributes[:opcode] = attributes[:opcode]
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@attributes[:opcode] = attributes[:opcode]
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@operand = 0
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@operand = 0
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@i = 0
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@immediate = 0
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@rd = @first
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@rn = :r0 # register zero = zero bit pattern
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@rn = :r0 # register zero = zero bit pattern
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end
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end
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# arm intrucions are pretty sensible, and always 4 bytes (thumb not supported)
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def length
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4
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end
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def build
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def build
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do_build @attributes[:right]
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right = @attributes[:right]
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if right.is_a?(Vm::StringConstant)
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# do pc relative addressing with the difference to the instuction
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# 8 is for the funny pipeline adjustment (ie oc pointing to fetch and not execute)
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right = Vm::IntegerConstant.new( right.position - self.position - 8 )
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@rn = :pc
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end
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if( right.is_a? Fixnum ) #HACK to not have to change the code just now
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right = Vm::IntegerConstant.new( right )
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end
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if (right.is_a?(Vm::IntegerConstant))
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if (right.integer.fits_u8?)
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# no shifting needed
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@operand = right.integer
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@immediate = 1
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elsif (op_with_rot = calculate_u8_with_rr(right))
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@operand = op_with_rot
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@immediate = 1
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raise "hmm"
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else
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raise "cannot fit numeric literal argument in operand #{right.inspect}"
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end
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elsif (right.is_a?(Symbol) or right.is_a?(Vm::Integer))
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@operand = reg_code(right) #integer means the register the integer is in (otherwise constant)
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@immediate = 0 # ie not immediate is register
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else
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raise "invalid operand argument #{right.inspect} , #{inspect}"
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end
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shift_handling
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end
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def assemble(io)
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build
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instuction_class = 0b00 # OPC_DATA_PROCESSING
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val = shift(@operand , 0)
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val |= shift(reg_code(@first) , 12)
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val |= shift(reg_code(@rn) , 12+4)
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val |= shift(@attributes[:update_status_flag] , 12+4+4)#20
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val |= shift(op_bit_code , 12+4+4 +1)
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val |= shift(@immediate , 12+4+4 +1+4)
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val |= shift(instuction_class , 12+4+4 +1+4+1)
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val |= shift(cond_bit_code , 12+4+4 +1+4+1+2)
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io.write_uint32 val
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end
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def shift val , by
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raise "Not integer #{val}:#{val.class}" unless val.is_a? Fixnum
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val << by
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end
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end
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end
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end
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end
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end
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