collapsed slot classes into one
different slot operation have different right sides mom assignment tests work again 157 others don’t
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@ -29,8 +29,6 @@ require_relative "truth_check"
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require_relative "not_same_check"
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require_relative "jump"
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require_relative "slot_load"
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require_relative "slot_move"
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require_relative "slot_constant"
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require_relative "return_sequence"
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require_relative "message_setup"
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require_relative "argument_transfer"
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@ -1,25 +0,0 @@
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module Mom
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# A SlotConstant moves a constant into a known Slot.
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# Eg when you write a = 5 , the 5 becomes a constant, and so the right side
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# the a is an instance variable on the current frame, and the frame is an instance
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# of the current message, so the effect is something like message.frame.a = 5
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# @left: See SlotLoad, an array of symbols
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# @right: A Constant from parse, ie an instance of classes in basc_value, like TrueConstant
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class SlotConstant < SlotLoad
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def initialize(left , right)
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super
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raise "right not constant, #{right}" unless right.is_a? Mom::Constant
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end
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def to_risc(context)
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reg = context.use_reg( @right.ct_type)
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const = Risc.load_constant(self, @right , reg)
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const.set_next Risc.reg_to_slot(self, reg , @left.known_object, @left.slots.first)
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context.release_reg(reg)
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return const
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end
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end
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end
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@ -3,9 +3,10 @@ module Mom
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# SlotLoad is an abstract base class for moving data into a slot
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# A Slot is basically an instance variable, but it must be of known type
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#
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# The value loaded can be a constant (SlotConstant) or come from another Slot (SlotMove)
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# The value loaded (the right hand side) can be a constant (Mom::Constant) or come from
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# another Slot (SlotDefinition)
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#
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# The Slot is the left hand side, the right hand side being determined by the subclass.
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# The Slot on the left hand side is always a SlotDefinition.
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# The only known object (*) for the left side is the current message, which is a bit like
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# the oo version of a PC (program Counter)
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# (* off course all class objects are global, and so they are allowed too)
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@ -17,25 +18,46 @@ module Mom
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# From the outside a send is neccessary, both for get and set, (which goes through the method
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# resolution and guarantees the correct method for a type), in other words perfect data hiding.
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#
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# @left: is an array of symbols, that specifies the first the object, and then the Slot.
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# The first element is either a known type name (Capitalized symbol of the class name) ,
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# or the symbol :message
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# And subsequent symbols must be instance variables on the previous type.
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# Examples: [:message , :receiver] or [:Space : :next_message]
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# @left: A SlotDefinition, or an array that can be passed to the constructor of the
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# SlotDefinition (see there)
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#
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# @right: depends on the derived Class
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# @right: Either a SlotDefinition or a Constant
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#
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class SlotLoad < Instruction
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attr_reader :left , :right
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def initialize(left , right)
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left = SlotDefinition.new(left.shift , left) if left.is_a? Array
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right = SlotDefinition.new(right.shift , right) if right.is_a? Array
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raise "right not Mom, #{right.to_s}" unless right.is_a?( SlotDefinition )or right.is_a? Mom::Constant
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@left , @right = left , right
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raise "left not SlotDefinition, #{left}" unless left.is_a? SlotDefinition
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end
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def to_risc_load(context)
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reg = context.use_reg( @right.ct_type)
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const = Risc.load_constant(self, @right , reg)
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const.set_next Risc.reg_to_slot(self, reg , @left.known_object, @left.slots.first)
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context.release_reg(reg)
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return const
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end
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def to_risc_move(context)
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reg = context.use_reg(:int)#( @right.ct_type)
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const = Risc.load_constant(self, @right , reg)
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# const.set_next Risc.reg_to_slot(self, reg , @left.known_object, @left.slots.first)
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# context.release_reg(reg)
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return const
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end
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end
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class SlotDefinition
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attr_reader :known_object , :slots
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# is an array of symbols, that specifies the first the object, and then the Slot.
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# The first element is either a known type name (Capitalized symbol of the class name) ,
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# or the symbol :message
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# And subsequent symbols must be instance variables on the previous type.
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# Examples: [:message , :receiver] or [:Space : :next_message]
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def initialize( object , slots)
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@known_object , @slots = object , slots
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slot = [slot] unless slot.is_a?(Array)
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@ -1,21 +0,0 @@
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module Mom
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#SlotMove is a SlotLoad where the right side is a slot, just like the left.
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class SlotMove < SlotLoad
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def initialize(left , right)
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right = SlotDefinition.new(right.shift , right) if right.is_a? Array
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raise "right not Mom, #{right.to_s}" unless right.is_a?( SlotDefinition )
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super(left , right)
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end
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def to_risc(context)
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reg = context.use_reg(:int)#( @right.ct_type)
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const = Risc.load_constant(self, @right , reg)
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# const.set_next Risc.reg_to_slot(self, reg , @left.known_object, @left.slots.first)
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# context.release_reg(reg)
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return const
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end
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end
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end
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