Rename SlotMaker to Variable
Feels like now with better names, i can start to work.
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@ -2,20 +2,20 @@ module SlotLanguage
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# A Assignment makes SlotLoad. That means it stores the information
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# to be able to create a SlotLoad
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#
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# Just like the SlotLoad stores two Slots, here we store two SlotMakers
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# Just like the SlotLoad stores two Slots, here we store two Variables
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#
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class Assignment
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# The two SlotMakers that become Slots in to_slot
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# The two Variables that become Slots in to_slot
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attr_reader :left , :right
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def initialize(left , right)
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@left = left
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@right = right
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raise "No Slot #{left}" unless left.is_a?(SlotMaker)
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raise "No Slot #{right}" unless right.is_a?(SlotMaker)
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raise "No Slot #{left}" unless left.is_a?(Variable)
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raise "No Slot #{right}" unless right.is_a?(Variable)
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end
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# create the SlotLoad, by creating the two Slots from the SlotMakers
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# create the SlotLoad, by creating the two Slots from the Variables
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def to_slot(compiler)
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left_d = @left.to_slot(compiler)
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right_d = @right.to_slot(compiler)
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@ -35,17 +35,17 @@ module SlotLanguage
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return check(name,receiver, kids) if SlotCompiler.checks.include?(name)
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return assign(receiver, name , kids) if(name.to_s.end_with?("="))
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puts "Send #{name} , #{receiver} kids=#{kids}" if DEBUG
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SlotMaker.new( name )
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Variable.new( name )
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end
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def on_lvar(lvar)
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puts "lvar #{lvar}" if DEBUG
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SlotMaker.new(lvar.children.first )
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Variable.new(lvar.children.first )
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end
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def on_lvasgn( expression)
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puts "lvasgn #{expression}" if DEBUG
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name = expression.children[0]
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value = process(expression.children[1])
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Assignment.new(SlotMaker.new(name),value)
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Assignment.new(Variable.new(name),value)
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end
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alias :on_ivasgn :on_lvasgn
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@ -64,7 +64,7 @@ module SlotLanguage
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end
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def on_ivar( expression)
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puts "ivar #{expression}" if DEBUG
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SlotMaker.new(expression.children.first)
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Variable.new(expression.children.first)
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end
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private
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@ -105,7 +105,7 @@ module SlotLanguage
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end
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require_relative "named_slot"
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require_relative "message_slot"
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require_relative "slot_maker"
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require_relative "variable"
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require_relative "assignment"
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require_relative "macro_maker"
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require_relative "goto"
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@ -1,12 +1,12 @@
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module SlotLanguage
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# A SlotMaker makes Slots. A Slot s the central SlotMachines description of a
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# variable in an object. This Language level "Maker" holds the information
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# A Variable makes Slots. A Slot is the central SlotMachines description of a
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# variable in an object. At the Language level this holds the information
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# (names of instance variables) to be able to create the Slot instance
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#
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# In the SlotLanguage this is used in the Assignment. Just as a Slotload stores
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# two slots to define what is loaded where, the Assignment, that creates a SlotLoad,
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# uses two SlotMakers.
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class SlotMaker
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# uses two Variables.
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class Variable
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# stores the (instance) names that allow us to create a Slot
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attr_reader :names
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