separate New frame and message

and also much much shorter now, as all is static
This commit is contained in:
Torsten Ruger 2015-07-01 19:27:52 +03:00
parent 135fcaa8fa
commit 60fe0dfd1c
2 changed files with 41 additions and 42 deletions

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@ -1,52 +1,19 @@
module Register
# This implements the creation of new frame and message object
# This implements the creation of a new frame object.
# Or to be more precise, it makes the frame available in a register, as the message (any message)
# carries a frame around which is reused.
# Frames and Message are very similar apart from the class name
# - All existing instances are stored in the space for both
# - Size is currently 2, ie 16 words
# (TODO a little flexibility here would not hurt, but the mountain is big)
# - Unused instances for a linked list with their first instance variable.
# This is HARD coded to avoid any lookup
# Just as a reminder: a message object is used to send and holds return address/message
# and arguments + self
# frames are used by a method and hold local and temporary variables
# Just as a reminder: a message object is created before a send and holds return address/message
# and arguments + self frames are created upon entering a method and hold local and temporary
# variables as a result one of each is created for every single method call.
# A LOT, so make it fast luke
# Note: this is off course the reason for stack based implementations that just increment
# a known pointer/register or something. But i think most programs are memory bound
# and a few extra instructions don't hurt.
# After all, we are buying a big prize:oo, otherwise known as sanity.
# TODO: This is too complicated, which means it should be ruby code and "inlined"
# then it would move to Virtual
class FrameImplementation
def run block
block.codes.dup.each do |code|
if code.is_a?(Virtual::NewFrame)
kind = :next_frame
elsif code.is_a?(Virtual::NewMessage)
kind = :next_message
else
next
end
# a place to store a reference to the space, we grab the next_frame from the space
space_tmp = Register.tmp_reg
# move the spave to it's register (mov instruction gets the address of the object)
new_codes = [ LoadConstant.new( Parfait::Space.object_space , space_tmp )]
# find index in the space where to grab frame/message
space_index = Register.resolve_index( :space , kind )
raise "index not found for #{kind}.#{kind.class}" unless space_index
# load the frame/message from space by index
new_codes << GetSlot.new( space_tmp , space_index , Register.resolve_to_register(:frame) )
# a temporary place to store the new frame
frame_tmp = space_tmp.next_reg_use
# get the next_frame
from = Parfait::Space.object_space.send( kind )
kind_index = from.get_layout().index_of( kind ) + 1 # should be resolve_index to hide the +1
raise "index not found for #{kind}.#{kind.class}" unless kind_index
new_codes << GetSlot.new( Register.frame_reg , kind_index , frame_tmp)
# save next frame into space
new_codes << SetSlot.new( frame_tmp , space_tmp , space_index)
next unless code.is_a?(Virtual::NewFrame)
# load the frame from message by index, simple get_slot
new_codes = [ Register.get_slot( :message , :frame , Register.resolve_to_register(:frame))]
block.replace(code , new_codes )
end
end

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module Register
# This implements the creation of a new message object
#
# It does so by loading the next message into the new_message register.
#
# Messages are created at compile time and form a linked list which actually never changes.
# We just grab the next item of the list.
# Just as a reminder: a message object is used for a send and holds return address/message
# and arguments + self
# while frames are used by a method and hold local and temporary variables
# This was at first a little surprising, but it actually similar in c. When a c function pops to
# stack, it doesn't create a new stack. Just increments some index. The storage/stack is reused,
# stays constant. (until such time it runs out, which we haven't covered yet)
#
# Even stranger at first was the notion that the caller does not have to be set either.
# That is contstant (a compile time property) too. It's a bit like when calling someone,
#
class MessageImplementation
def run block
block.codes.dup.each do |code|
next unless code.is_a?(Virtual::NewMessage)
# load the new_message from message by index, simple get_slot
new_codes = [ Register.get_slot( :message , :next_message , Register.resolve_to_register(:new_message))]
block.replace(code , new_codes )
end
end
end
Virtual.machine.add_pass "Register::MessageImplementation"
end