separate New frame and message
and also much much shorter now, as all is static
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module Register
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# This implements the creation of new frame and message object
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# This implements the creation of a new frame object.
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# Or to be more precise, it makes the frame available in a register, as the message (any message)
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# carries a frame around which is reused.
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# Frames and Message are very similar apart from the class name
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# - All existing instances are stored in the space for both
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# - Size is currently 2, ie 16 words
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# (TODO a little flexibility here would not hurt, but the mountain is big)
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# - Unused instances for a linked list with their first instance variable.
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# This is HARD coded to avoid any lookup
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# Just as a reminder: a message object is used to send and holds return address/message
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# and arguments + self
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# frames are used by a method and hold local and temporary variables
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# Just as a reminder: a message object is created before a send and holds return address/message
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# and arguments + self frames are created upon entering a method and hold local and temporary
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# variables as a result one of each is created for every single method call.
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# A LOT, so make it fast luke
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# Note: this is off course the reason for stack based implementations that just increment
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# a known pointer/register or something. But i think most programs are memory bound
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# and a few extra instructions don't hurt.
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# After all, we are buying a big prize:oo, otherwise known as sanity.
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# TODO: This is too complicated, which means it should be ruby code and "inlined"
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# then it would move to Virtual
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class FrameImplementation
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def run block
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block.codes.dup.each do |code|
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if code.is_a?(Virtual::NewFrame)
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kind = :next_frame
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elsif code.is_a?(Virtual::NewMessage)
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kind = :next_message
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else
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next
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end
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# a place to store a reference to the space, we grab the next_frame from the space
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space_tmp = Register.tmp_reg
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# move the spave to it's register (mov instruction gets the address of the object)
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new_codes = [ LoadConstant.new( Parfait::Space.object_space , space_tmp )]
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# find index in the space where to grab frame/message
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space_index = Register.resolve_index( :space , kind )
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raise "index not found for #{kind}.#{kind.class}" unless space_index
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# load the frame/message from space by index
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new_codes << GetSlot.new( space_tmp , space_index , Register.resolve_to_register(:frame) )
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# a temporary place to store the new frame
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frame_tmp = space_tmp.next_reg_use
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# get the next_frame
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from = Parfait::Space.object_space.send( kind )
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kind_index = from.get_layout().index_of( kind ) + 1 # should be resolve_index to hide the +1
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raise "index not found for #{kind}.#{kind.class}" unless kind_index
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new_codes << GetSlot.new( Register.frame_reg , kind_index , frame_tmp)
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# save next frame into space
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new_codes << SetSlot.new( frame_tmp , space_tmp , space_index)
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next unless code.is_a?(Virtual::NewFrame)
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# load the frame from message by index, simple get_slot
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new_codes = [ Register.get_slot( :message , :frame , Register.resolve_to_register(:frame))]
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block.replace(code , new_codes )
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end
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end
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32
lib/register/passes/message_implementation.rb
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32
lib/register/passes/message_implementation.rb
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@ -0,0 +1,32 @@
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module Register
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# This implements the creation of a new message object
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#
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# It does so by loading the next message into the new_message register.
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#
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# Messages are created at compile time and form a linked list which actually never changes.
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# We just grab the next item of the list.
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# Just as a reminder: a message object is used for a send and holds return address/message
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# and arguments + self
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# while frames are used by a method and hold local and temporary variables
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# This was at first a little surprising, but it actually similar in c. When a c function pops to
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# stack, it doesn't create a new stack. Just increments some index. The storage/stack is reused,
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# stays constant. (until such time it runs out, which we haven't covered yet)
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#
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# Even stranger at first was the notion that the caller does not have to be set either.
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# That is contstant (a compile time property) too. It's a bit like when calling someone,
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#
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class MessageImplementation
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def run block
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block.codes.dup.each do |code|
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next unless code.is_a?(Virtual::NewMessage)
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# load the new_message from message by index, simple get_slot
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new_codes = [ Register.get_slot( :message , :next_message , Register.resolve_to_register(:new_message))]
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block.replace(code , new_codes )
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end
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end
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end
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Virtual.machine.add_pass "Register::MessageImplementation"
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end
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