lots of rework on assembly. constant object for layouts, hash implementation.
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@ -1,10 +1,12 @@
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module Register
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module Register
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class LinkSlot
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class LinkSlot
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def initialize
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def initialize o
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@position = -1
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@position = -1
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@length = -1
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@length = -1
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@object = o
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end
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end
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attr_reader :object
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attr_accessor :position , :length , :layout
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attr_accessor :position , :length , :layout
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end
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end
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@ -25,6 +27,12 @@ module Register
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link_object(@space)
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link_object(@space)
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at = 0
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at = 0
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@objects.each do |id , slot|
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@objects.each do |id , slot|
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next unless slot.object.is_a? Virtual::CompiledMethod
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slot.position = at
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at += slot.length
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end
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@objects.each do |id , slot|
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next if slot.object.is_a? Virtual::CompiledMethod
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slot.position = at
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slot.position = at
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at += slot.length
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at += slot.length
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end
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end
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@ -33,33 +41,35 @@ module Register
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def assemble
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def assemble
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link
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link
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@stream = StringIO.new
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@stream = StringIO.new
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assemble_object( @space )
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@objects.each do |id , slot|
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puts "leng #{@stream.length}"
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next unless slot.object.is_a? Virtual::CompiledMethod
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assemble_object( slot.object )
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end
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@objects.each do |id , slot|
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next if slot.object.is_a? Virtual::CompiledMethod
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assemble_object( slot.object )
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end
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puts "Assembled #{@stream.length}"
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end
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end
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def link_object(object)
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def link_object(object)
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slot = @objects[object.object_id]
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slot = @objects[object.object_id]
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unless slot
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return slot.length if slot
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slot = LinkSlot.new
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slot = LinkSlot.new object
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@objects[object.object_id] = slot
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@objects[object.object_id] = slot
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end
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slot.layout = layout_for(object)
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slot.layout = layout_for(object)
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clazz = object.class.name.split("::").last
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clazz = object.class.name.split("::").last
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slot.length = send("link_#{clazz}".to_sym , object)
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slot.length = send("link_#{clazz}".to_sym , object)
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link_object(slot.layout[:names])
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slot.length
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end
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end
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def assemble_object object
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def assemble_object object
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slot = get_slot(object)
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slot = get_slot(object)
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raise "Object not linked #{object_id}=>#{object.class}" unless slot
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raise "Object not linked #{object_id}=>#{object.class}, #{object.inspect}" unless slot
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clazz = object.class.name.split("::").last
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clazz = object.class.name.split("::").last
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send("assemble_#{clazz}".to_sym , object)
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send("assemble_#{clazz}".to_sym , slot)
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end
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slot.position
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def link_layout(object)
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slot = get_slot(object)
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layout = slot.layout
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length = link_object(layout[:names])
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padded( layout[:names].length)
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end
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end
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# write type and layout of the instance, and the variables that are passed
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# write type and layout of the instance, and the variables that are passed
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@ -69,12 +79,12 @@ module Register
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raise "Object not linked #{object.inspect}" unless slot
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raise "Object not linked #{object.inspect}" unless slot
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layout = slot.layout
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layout = slot.layout
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@stream.write_uint32( 0 ) #TODO types
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@stream.write_uint32( 0 ) #TODO types
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@stream.write_uint32( assemble_object(layout[:names]) ) #ref
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write_ref(layout[:names])
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variables.each do |var|
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variables.each do |var|
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@stream.write_uint32 var
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write_ref var
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end
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end
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## padding to the nearest 8
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## padding to the nearest 8
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((padded(variables.length) - variables)/4).times do
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((padded(variables.length) - variables.length)).times do
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@stream.write_uint32 0
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@stream.write_uint32 0
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end
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end
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slot.position
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slot.position
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@ -88,9 +98,8 @@ module Register
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padded(array.length)
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padded(array.length)
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end
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end
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def assemble_Array array
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def assemble_Array slot
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slot = get_slot(array)
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array = slot.object
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raise "Array not linked #{object.inspect}" unless slot
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layout = slot.layout
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layout = slot.layout
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@stream.write_uint32( 0 ) #TODO types
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@stream.write_uint32( 0 ) #TODO types
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@stream.write_uint32( assemble_object(layout[:names]) ) #ref
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@stream.write_uint32( assemble_object(layout[:names]) ) #ref
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@ -105,23 +114,26 @@ module Register
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end
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end
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def link_Hash( hash )
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def link_Hash( hash )
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link_object(hash.keys)
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slot = get_slot(hash)
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link_object(hash.values)
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#hook the key/values arrays into the layout (just because it was around)
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link_layout(hash)
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link_object(slot.layout[:keys])
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link_object(slot.layout[:values])
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padded(2)
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padded(2)
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end
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end
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def assemble_Hash hash
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def assemble_Hash slot
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assemble_self( hash , [ hash.keys , hash.values] )
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# so here we can be sure to have _identical_ keys/values arrays
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assemble_self( slot.object , [ slot.layout[:keys] , slot.layout[:values] ] )
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end
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end
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def link_BootSpace(space)
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def link_BootSpace(space)
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link_object( space.classes)
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link_object(space.classes)
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link_object(space.objects)
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link_object(space.objects)
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padded( 2 )
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padded( 2 )
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end
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end
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def assemble_BootSpace(space)
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def assemble_BootSpace(slot)
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space = slot.object
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assemble_self(space , [space.classes,space.objects] )
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assemble_self(space , [space.classes,space.objects] )
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end
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end
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@ -132,28 +144,23 @@ module Register
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padded(3)
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padded(3)
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end
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end
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def assemble_BootClass(clazz)
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def assemble_BootClass(slot)
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assemble_object(clazz.name)
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clazz = slot.object
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assemble_object(clazz.super_class_name)
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assemble_self( clazz , [clazz.name , clazz.super_class_name, clazz.instance_methods] )
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clazz.instance_methods.each do |meth|
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assemble_object(meth)
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end
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end
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end
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def link_CompiledMethod(method)
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def link_CompiledMethod(method)
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length = 0
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# NOT an ARRAY, just a bag of bytes
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# NOT an ARRAY, just a bag of bytes
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method.blocks.each do |block|
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length = method.blocks.inject(0) { |c , block| c += block.length }
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block.codes.each do |code|
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length += code.length
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end
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end
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padded(length)
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padded(length)
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end
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end
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def assemble_CompiledMethod(method)
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def assemble_CompiledMethod(slot)
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assemble_object(method.name)
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method = slot.object
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@stream.write_uint32( 0 ) #TODO types
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write_ref(slot.layout[:names]) #ref of layout
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# TODO the assembly may have to move to the object to be more extensible
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method.blocks.each do |block|
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method.blocks.each do |block|
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block.codes.each do |code|
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block.codes.each do |code|
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code.assemble( @stream , self )
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code.assemble( @stream , self )
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@ -169,11 +176,16 @@ module Register
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return link_String(sym.to_s)
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return link_String(sym.to_s)
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end
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end
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def link_StringConstant( sc)
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def link_StringConstant(sc)
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return link_String(sc.string)
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return link_String(sc.string)
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end
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end
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def assemble_String( str )
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def assemble_String( str )
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slot = get_slot(str)
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raise "String not linked #{str}" unless slot
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layout = slot.layout
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@stream.write_uint32( 0 ) #TODO types
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@stream.write_uint32( assemble_object(layout[:names]) ) #ref
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@stream.write str
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@stream.write str
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end
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end
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@ -187,7 +199,22 @@ module Register
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private
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private
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def get_slot(object)
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def get_slot(object)
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@objects[object.object_id]
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slot = @objects[object.object_id]
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return slot if slot
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if(object.is_a? Array)
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@objects.each do |k,slot|
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next unless slot.object.is_a? Array
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if(slot.object.length == object.length)
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same = true
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slot.object.each_with_index do |v,index|
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same = false unless v == object[index]
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end
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puts slot.object.first.class if same
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return slot if same
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end
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end
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end
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nil
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end
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end
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def write_ref object
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def write_ref object
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@ -203,16 +230,22 @@ module Register
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8 * (1 + (len + 1) / 8)
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8 * (1 + (len + 1) / 8)
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end
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end
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# class variables to have _identical_ objects passed back (stops recursion)
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@@ARRAY = { :names => [] , :types => []}
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@@HASH = { :names => [:keys,:values] , :types => [Virtual::Reference,Virtual::Reference]}
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@@CLAZZ = { :names => [:name , :super_class_name , :instance_methods] , :types => [Virtual::Reference,Virtual::Reference,Virtual::Reference]}
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@@SPACE = { :names => [:classes,:objects] , :types => [Virtual::Reference,Virtual::Reference]}
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def layout_for(object)
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def layout_for(object)
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case object
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case object
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when Array , Symbol , String , Virtual::CompiledMethod , Virtual::Block , Virtual::StringConstant
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when Array , Symbol , String , Virtual::CompiledMethod , Virtual::Block , Virtual::StringConstant
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{ :names => [] , :types => []}
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@@ARRAY
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when Hash
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when Hash
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{ :names => [:keys,:values] , :types => [Virtual::Reference,Virtual::Reference]}
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@@HASH.merge :keys => object.keys , :values => object.values
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when Virtual::BootClass
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when Virtual::BootClass
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{ :names => [:name , :super_class_name , :instance_methods] , :types => [Virtual::Reference,Virtual::Reference,Virtual::Reference]}
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@@CLAZZ
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when Virtual::BootSpace
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when Virtual::BootSpace
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{ :names => [:classes,:objects] , :types => [Virtual::Reference,Virtual::Reference]}
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@@SPACE
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else
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else
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raise "linker encounters unknown class #{object.class}"
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raise "linker encounters unknown class #{object.class}"
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end
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end
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