inrtoduce block passes. move the allocation there and implement those simple optimisations
This commit is contained in:
parent
7cca50cd3a
commit
4e6319b753
@ -18,7 +18,7 @@ module Elf
|
||||
@object.add_section @text
|
||||
|
||||
program.link_at( 0 , program.context )
|
||||
|
||||
program.run_passes
|
||||
binary = program.assemble(StringIO.new )
|
||||
|
||||
blocks = []
|
||||
|
@ -39,9 +39,22 @@ module Vm
|
||||
#main gets executed between entry and exit
|
||||
@exit = RegisterMachine.instance.main_exit @context
|
||||
boot_classes
|
||||
@passes = [ MoveMoveReduction.new, LogicMoveReduction.new, SaveLocals.new ]
|
||||
end
|
||||
attr_reader :context , :main , :classes , :entry , :exit
|
||||
|
||||
def run_passes
|
||||
@passes.each do |pass|
|
||||
all = main.blocks
|
||||
@classes.each_value do |c|
|
||||
c.functions.each {|f| all += f.blocks }
|
||||
end
|
||||
all.each do |block|
|
||||
pass.run(block)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def boot_classes
|
||||
# very fiddly chicken 'n egg problem. Functions need to be in the right order, and in fact we have to define some
|
||||
# dummies, just for the other to compile
|
||||
|
@ -1,4 +1,5 @@
|
||||
require_relative "block"
|
||||
require_relative "passes"
|
||||
|
||||
module Vm
|
||||
|
||||
@ -54,7 +55,6 @@ module Vm
|
||||
@insert_at = @body
|
||||
@entry = RegisterMachine.instance.function_entry( Vm::Block.new("entry" , self , @body) ,name )
|
||||
@locals = []
|
||||
@linked = false # incase link is called twice, we only calculate locals once
|
||||
end
|
||||
|
||||
attr_reader :args , :entry , :exit , :body , :name , :return_type , :receiver
|
||||
@ -162,22 +162,6 @@ module Vm
|
||||
def link_at address , context
|
||||
super #just sets the position
|
||||
@entry.link_at address , context
|
||||
return if @linked
|
||||
@linked = true
|
||||
blocks.each do |b|
|
||||
if push = b.call_block?
|
||||
locals = locals_at b
|
||||
if(locals.empty?)
|
||||
puts "Empty #{b.name}"
|
||||
else
|
||||
puts "PUSH #{push}"
|
||||
push.set_registers(locals)
|
||||
pop = b.next.codes.first
|
||||
puts "POP #{pop}"
|
||||
pop.set_registers(locals)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
# position of the function is the position of the entry block
|
||||
|
@ -110,6 +110,7 @@ module Vm
|
||||
@right = right.is_a?(Fixnum) ? IntegerConstant.new(right) : right
|
||||
super(options)
|
||||
end
|
||||
attr_accessor :result , :left , :right
|
||||
def uses
|
||||
ret = []
|
||||
ret << @left.used_register if @left and not @left.is_a? Constant
|
||||
@ -142,6 +143,7 @@ module Vm
|
||||
raise "move must have from set #{inspect}" unless from
|
||||
super(options)
|
||||
end
|
||||
attr_accessor :to , :from
|
||||
def uses
|
||||
@from.is_a?(Constant) ? [] : [@from.used_register]
|
||||
end
|
||||
|
86
lib/vm/passes.rb
Normal file
86
lib/vm/passes.rb
Normal file
@ -0,0 +1,86 @@
|
||||
module Vm
|
||||
# Passes, or BlockPasses, could have been procs that just get each block passed.
|
||||
# Instead they are proper objects in case they want to save state.
|
||||
# The idea is
|
||||
# - reduce noise in the main code by having this code seperately (aspect/concern style)
|
||||
# - abstract the iteration
|
||||
# - allow not yet written code to hook in
|
||||
|
||||
class RemoveStubs
|
||||
def run block
|
||||
block.codes.dup.each_with_index do |kode , index|
|
||||
next unless kode.is_a? StackInstruction
|
||||
if kode.regiters.empty?
|
||||
block.codes.delete(kode)
|
||||
puts "deleted stack instruction in #{b.name}"
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
# Operators eg a + b , must assign their result somewhere and as such create temporary variables.
|
||||
# but if code is c = a + b , the generated instructions would be more like tmp = a + b ; c = tmp
|
||||
# SO if there is an move instruction just after a logic instruction where the result of the logic
|
||||
# instruction is moved straight away, we can undo that mess and remove one instruction.
|
||||
class LogicMoveReduction
|
||||
def run block
|
||||
org = block.codes.dup
|
||||
org.each_with_index do |kode , index|
|
||||
n = org[index+1]
|
||||
next if n.nil?
|
||||
next unless kode.is_a? LogicInstruction
|
||||
next unless n.is_a? MoveInstruction
|
||||
if kode.result == n.from
|
||||
kode.result = n.to
|
||||
block.codes.delete(n)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
# Sometimes there are double moves ie mov a, b and mov b , c . We reduce that to move a , c
|
||||
# (but don't check if that improves register allocation. Yet ?)
|
||||
class MoveMoveReduction
|
||||
def run block
|
||||
org = block.codes.dup
|
||||
org.each_with_index do |kode , index|
|
||||
n = org[index+1]
|
||||
next if n.nil?
|
||||
next unless kode.is_a? MoveInstruction
|
||||
next unless n.is_a? MoveInstruction
|
||||
if kode.to == n.from
|
||||
kode.to = n.to
|
||||
block.codes.delete(n)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
# We insert push/pops as dummies to fill them later in CallSaving
|
||||
# as we can not know ahead of time which locals wil be live in the code to come
|
||||
# and also we don't want to "guess" later where the push/pops should be
|
||||
|
||||
# Here we check which registers need saving and add them
|
||||
# Or sometimes just remove the push/pops, when no locals needed saving
|
||||
class SaveLocals
|
||||
def run block
|
||||
unless block.function
|
||||
puts "No function for #{block.name}"
|
||||
end
|
||||
push = block.call_block?
|
||||
return unless push
|
||||
locals = block.function.locals_at block
|
||||
pop = block.next.codes.first
|
||||
if(locals.empty?)
|
||||
puts "Empty #{block.name}"
|
||||
block.codes.delete(push)
|
||||
block.next.codes.delete(pop)
|
||||
else
|
||||
puts "PUSH #{push}"
|
||||
push.set_registers(locals)
|
||||
puts "POP #{pop}"
|
||||
pop.set_registers(locals)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
Loading…
Reference in New Issue
Block a user