sorting mom instructions and statements into separate dirs

This commit is contained in:
Torsten Ruger
2018-03-13 16:51:33 +05:30
parent 2779045caa
commit 20a88f9ac8
17 changed files with 21 additions and 19 deletions

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module Mom
# Transering the arguments from the current frame into the next frame
#
# This could be _done_ at this level, and in fact used to be.
# The instructions was introduced to
# 1. make optimisations easier
# 2. localise the inevitable change
#
# 1. The optimal implementation for this loads old and new frames into registers
# and does a whole bunch of transfers
# But if we do individual SlotMoves here, each one has to load the frames,
# thus making advanced analysis/optimisation neccessary to achieve the same effect.
#
# 2. Closures will have to have access to variables after the frame goes out of scope
# and in fact be able to change the parents variables. This design does not allow for
# this, and so will have to be change in the not so distant future.
#
class ArgumentTransfer < Instruction
attr_reader :receiver , :arguments
def initialize( receiver,arguments )
@receiver , @arguments = receiver , arguments
end
end
end

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module Mom
# just name scoping the same stuff to mom
# so we know we are on the way down, keeping our layers seperated
# and we can put constant adding into the to_risc methods (instead of on vool classes)
class Constant
end
class IntegerConstant < Constant
attr_reader :value
def initialize(value)
@value = value
end
def ct_type
Parfait.object_space.get_class_by_name(:Integer).instance_type
end
end
class FloatConstant < Constant
attr_reader :value
def initialize(value)
@value = value
end
def ct_type
true
end
end
class TrueConstant < Constant
def ct_type
Parfait.object_space.get_class_by_name(:True).instance_type
end
end
class FalseConstant < Constant
def ct_type
Parfait.object_space.get_class_by_name(:False).instance_type
end
end
class NilConstant < Constant
def ct_type
Parfait.object_space.get_class_by_name(:Nil).instance_type
end
end
class StringConstant < Constant
attr_reader :value
def initialize(value)
@value = value
end
def ct_type
Parfait.object_space.get_class_by_name(:Word).instance_type
end
end
class SymbolConstant < String
def ct_type
Parfait.object_space.get_class_by_name(:Word).instance_type
end
end
end

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module Mom
# A dynamic call calls a method at runtime. This off course implies that we don't know the
# method at compile time and so must "find" it. Resolving, or finding the method, is a
# a seperate step though, and here we assume that we know this Method instance.
#
# Both (to be called) Method instance and the type of receiver are stored as
# variables here. The type is used to check before calling.
#
# Setting up the method is not part of the instructions scope. That setup
# includes the type check and any necccessay method resolution.
# See vool send statement
#
class DynamicCall < Instruction
attr :cached_type
attr :cached_method
def initialize(type = nil, method = nil)
@cached_type = type
@cached_method = method
end
end
end

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module Mom
# Base class for MOM instructions
class Instruction
include Common::List
# implement flatten as noop to avoid condition
def flatten( options = {} )
return self
end
end
# A label with a name
class Label < Instruction
attr_reader :name
def initialize(name)
@name = name
end
def to_risc(compiler)
Risc::Label.new(self,name)
end
end
end
require_relative "basic_values"
require_relative "simple_call"
require_relative "dynamic_call"
require_relative "truth_check"
require_relative "not_same_check"
require_relative "jump"
require_relative "slot_load"
require_relative "return_sequence"
require_relative "message_setup"
require_relative "argument_transfer"

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module Mom
# unconditional jump to the instruction given as target
#
class Jump < Instruction
attr_reader :target
def initialize(target)
@target = target
end
end
end

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module Mom
# Preamble when entering the method body.
# Acquiring the message basically.
#
# Currently messages are hardwired as a linked list,
# but this does not account for continuations or closures and
# so will have to be changed.
#
# With the current setup this maps to a single SlotMove, ie 2 risc Instructions
# But clearer this way.
#
class MessageSetup < Instruction
attr_reader :method
def initialize(method)
@method = method
end
def to_risc(compiler)
Risc::Label.new(self,method.name)
end
end
end

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module Mom
# Mom internal check, as the name says to see if two values are not the same
# In other words, we this checks identity, bit-values, pointers
#
# The values that are compared are defined as SlotDefinitions, ie can be anything
# available to the machine through frame message or self
#
class NotSameCheck < Check
attr_reader :left , :right
def initialize(left, right)
@left , @right = left , right
end
def to_risc(compiler)
Risc::Label.new(self,"nosense")
end
end
end

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module Mom
# The ReturnSequence models the return from a method.
#
# This involves the jump to the return address stored in the message, and
# the reinstantiation of the previous message.
#
# The machine (mom) only ever "knows" one message, the current message.
# Messages are a double linked list, calling involves going forward,
# returning means going back.
#
# The return value of the current message is transferred into the return value of the
# callers return value during the swap of messages, and just before the jump.
#
# The callers perspective of a call is the magical apperance of a return_value
# in it's message at the instruction after the call.
#
# The instruction is not parameterized as it translates to a constant
# set of lower level instructions.
#
class ReturnSequence < Instruction
end
end

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module Mom
# A SimpleCall is just that, a simple call. This could be called a function call too,
# meaning we managed to resolve the function at compile time and all we have to do is
# actually call it.
#
# As the call setup is done beforehand (for both simple and cached call), the
# calling really means just jumping to the address. Simple.
#
class SimpleCall < Instruction
attr_reader :method
def initialize(method)
@method = method
end
end
end

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module Mom
# SlotLoad is an abstract base class for moving data into a slot
# A Slot is basically an instance variable, but it must be of known type
#
# The value loaded can be a constant (SlotConstant) or come from another Slot (SlotMove)
#
# The Slot is the left hand side, the right hand side being determined by the subclass.
# The only known object (*) for the left side is the current message, which is a bit like
# the oo version of a PC (program Counter)
# (* off course all class objects are global, and so they are allowed too)
#
# A maybe not immediately obvious corrolar of this design is the total absence of
# general purpose instance variable accessors. Ie only inside an object's functions
# can a method access instance variables, because only inside the method is the type
# guaranteed.
# From the outside a send is neccessary, both for get and set, (which goes through the method
# resolution and guarantees the correct method for a type), in other words perfect data hiding.
#
# @left: is an array of symbols, that specifies the first the object, and then the Slot.
# The first element is either a known type name (Capitalized symbol of the class name) ,
# or the symbol :message
# And subsequent symbols must be instance variables on the previous type.
# Examples: [:message , :self] or [:Space : :next_message]
#
# @right: depends on the derived Class
#
class SlotLoad < Instruction
attr_reader :left , :right
def initialize(left , right)
left = SlotDefinition.new(left.shift , left) if left.is_a? Array
@left , @right = left , right
raise "left not SlotDefinition, #{left}" unless left.is_a? SlotDefinition
# raise "right not Mom, #{right.to_rxf}" unless right.class.name.include?("Mom")
end
def to_risc(compiler)
Risc::Label.new(self,"nosense")
end
end
# A SlotConstant moves a constant into a known Slot.
# Eg when you write a = 5 , the 5 becomes a constant, and so the right side
# the a is an instance variable on the current frame, and the frame is an instance
# of the current message, so the effect is something like message.frame.a = 5
# @left: See SlotLoad, an array of symbols
# @right: A Constant from parse, ie an instance of classes in basc_value, like TrueStatement
class SlotConstant < SlotLoad
def initialize(left , right)
super
raise "right not constant, #{right}" unless right.is_a? Mom::Constant
end
end
#SlotMove is a SlotLoad where the right side is a slot, just like the left.
class SlotMove < SlotLoad
def to_risc(compiler)
end
end
class SlotDefinition
attr_reader :known_object , :slots
def initialize( object , slots)
@known_object , @slots = object , slots
slot = [slot] unless slot.is_a?(Array)
end
end
end

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module Mom
# A base class for conditions in MOM
# Just a marker, no real functionality for now
class Check < Instruction
end
# The funny thing about the ruby truth is that is is anything but false or nil
#
# To implement the normal ruby logic, we check for false or nil and jump
# to the false branch. true_block follows implicitly
#
class TruthCheck < Check
attr_reader :condition
def initialize(condition)
@condition = condition
end
def to_risc(compiler)
Risc::Label.new(self,"nosense")
end
end
end