work to move large constants
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@ -69,7 +69,7 @@ module Arm
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end
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def calculate_u8_with_rr(arg)
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parts = arg.value.to_s(2).rjust(32,'0').scan(/^(0*)(.+?)0*$/).flatten
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parts = arg.integer.to_s(2).rjust(32,'0').scan(/^(0*)(.+?)0*$/).flatten
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pre_zeros = parts[0].length
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imm_len = parts[1].length
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if ((pre_zeros+imm_len) % 2 == 1)
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@ -12,16 +12,37 @@ module Arm
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@immediate = 0
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@rn = :r0 # register zero = zero bit pattern
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# NO-OP -> pass raise inspect if to.is_a?(Virtual::Value) and
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# from.is_a?(Virtual::Value) and
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# !@attributes[:shift_lsr] and
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# to.symbol == from.symbol
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raise "uups " if @to.symbol == :rr1
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@from = Virtual::IntegerConstant.new( @from ) if( @from.is_a? Fixnum )
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end
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# arm intrucions are pretty sensible, and always 4 bytes (thumb not supported)
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# but not all constants fit into the part of the instruction that is left after the instruction code,
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# so large moves have to be split into two instrucitons. we handle this here, just this instruciton looks
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# longer
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def length
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4
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is_simple ? 4 : 8
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end
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# a constant (the one we want to move) can either be < 256 or be rotated in a funny arm way
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# if neither works (not simple !) we need two instructions to make the move
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def is_simple
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right = @from
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if right.is_a?(Virtual::ObjectConstant)
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r_pos = assembler.position_for(right)
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# do pc relative addressing with the difference to the instuction
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# 8 is for the funny pipeline adjustment (ie pc pointing to fetch and not execute)
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right = Virtual::IntegerConstant.new( r_pos - self.position - 8 )
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end
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if (right.is_a?(Virtual::IntegerConstant))
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if (right.integer.fits_u8?)
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return true
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elsif (calculate_u8_with_rr(right))
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return true
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else
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return false
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end
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end
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return true
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end
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def assemble(io, assembler)
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@ -29,17 +50,17 @@ module Arm
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rn = @rn
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operand = @operand
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immediate = @immediate
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complex = false
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right = @from
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if right.is_a?(Virtual::ObjectConstant)
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r_pos = assembler.position_for(right)
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# do pc relative addressing with the difference to the instuction
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# 8 is for the funny pipeline adjustment (ie oc pointing to fetch and not execute)
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right = Virtual::IntegerConstant.new( right.position - self.position - 8 )
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# 8 is for the funny pipeline adjustment (ie pc pointing to fetch and not execute)
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right = Virtual::IntegerConstant.new( r_pos - self.position - 8 )
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puts "Position #{r_pos} from #{self.position} = #{right}"
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right = Virtual::IntegerConstant.new(r_pos) if right.integer > 255
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rn = :pc
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end
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if( right.is_a? Fixnum )
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right = Virtual::IntegerConstant.new( right )
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end
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if (right.is_a?(Virtual::IntegerConstant))
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if (right.integer.fits_u8?)
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# no shifting needed
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@ -61,7 +82,7 @@ module Arm
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op = shift_handling
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instuction_class = 0b00 # OPC_DATA_PROCESSING
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val = shift(operand , 0)
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val |= shift(op , 0) # any barral action, is already shifted
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val |= shift(op , 0) # any barrel action, is already shifted
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val |= shift(reg_code(@to) , 12)
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val |= shift(reg_code(rn) , 12+4)
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val |= shift(@attributes[:update_status] , 12+4+4)#20
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@ -233,6 +233,10 @@ module Register
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return assemble_String(sc)
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end
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def position_for object
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s = get_slot(object)
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s.position
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end
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private
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def get_slot(object)
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slot = @objects[object.object_id]
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