better assembly
but bug is still scuttling around there in link/assembly process
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@ -31,6 +31,7 @@ module Register
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@machine.objects.each do |objekt|
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@machine.objects.each do |objekt|
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next unless objekt.is_a? Parfait::BinaryCode
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next unless objekt.is_a? Parfait::BinaryCode
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objekt.set_position at
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objekt.set_position at
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# puts "CODE #{objekt.name} at #{objekt.position}"
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at += objekt.mem_length
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at += objekt.mem_length
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end
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end
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# and then everything else
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# and then everything else
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@ -47,7 +48,7 @@ module Register
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end
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end
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def assemble
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def assemble
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#slightly analogous to the link
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# must be same order as link
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begin
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begin
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link
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link
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# first we need to create the binary code for the methods
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# first we need to create the binary code for the methods
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@ -96,8 +97,9 @@ module Register
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raise "length error #{method.code.get_length}" if index > method.info.get_length
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raise "length error #{method.code.get_length}" if index > method.info.get_length
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end
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end
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end
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end
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def assemble_any obj
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def assemble_any obj
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puts "Assemble #{obj.class}(\n#{obj.to_s[0..500]}) at stream #{(@stream.length).to_s(16)} pos:#{obj.position.to_s(16)} , len:#{obj.mem_length}"
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puts "Assemble #{obj.class} at stream #{(@stream.length).to_s(16)} pos:#{obj.position.to_s(16)} , len:#{obj.mem_length}"
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if @stream.length != obj.position
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if @stream.length != obj.position
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raise "Assemble #{obj.class} at #{@stream.length.to_s(16)} not #{obj.position.to_s(16)}"
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raise "Assemble #{obj.class} at #{@stream.length.to_s(16)} not #{obj.position.to_s(16)}"
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end
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end
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@ -108,28 +110,34 @@ module Register
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def type_word array
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def type_word array
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word = 0
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word = 0
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array.each_with_index do |var , index|
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index = 0
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type = (var.class == Integer) ? TYPE_INT : TYPE_REF
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array.each do |var |
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#type = (var.class == Integer) ? TYPE_INT : TYPE_REF
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#TODO
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type = TYPE_REF
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word += type << (index * TYPE_BITS)
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word += type << (index * TYPE_BITS)
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index = index + 1
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end
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end
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word += ( (array.length + 1 ) / 8 ) << TYPE_LENGTH * TYPE_BITS
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word += ( (array.get_length + 1 ) / 8 ) << TYPE_LENGTH * TYPE_BITS
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word
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word
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end
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end
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# write type and layout of the instance, and the variables that are passed
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# write type and layout of the instance, and the variables that are passed
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# variables ar values, ie int or refs. For refs the object needs to save the object first
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# variables ar values, ie int or refs. For refs the object needs to save the object first
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def assemble_self( object , variables )
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def assemble_object( object )
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unless @objects[object.object_id]
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unless @machine.objects.include? object
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raise "Object(#{object.object_id}) not linked #{object.inspect}"
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raise "Object(#{object.object_id}) not linked #{object.inspect}"
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end
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end
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type = type_word(variables)
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layout = object.get_layout
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type = type_word(layout)
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@stream.write_uint32( type )
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@stream.write_uint32( type )
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write_ref_for(object.layout[:names] )
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write_ref_for(layout )
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variables.each do |var|
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layout.each do |var|
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raise object.class.name unless var
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inst = object.instance_variable_get "@#{var}".to_sym
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write_ref_for(var)
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puts "Nil for #{object.class}.#{var}" unless inst
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write_ref_for(inst)
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end
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end
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pad_after( variables.length * 4 )
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pad_after( layout.get_length * 4 )
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object.position
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object.position
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end
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end
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@ -146,22 +154,22 @@ module Register
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def assemble_Dictionary hash
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def assemble_Dictionary hash
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# so here we can be sure to have _identical_ keys/values arrays
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# so here we can be sure to have _identical_ keys/values arrays
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assemble_self( hash , [ hash.keys , hash.values ] )
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assemble_object( hash , [ hash.keys , hash.values ] )
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end
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end
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def assemble_Space(machine)
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def assemble_Space(space)
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assemble_self(machine , [machine.classes,machine.messages,machine.next_message,machine.next_frame] )
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assemble_object(space )
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end
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end
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def assemble_Class(clazz)
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def assemble_Class(clazz)
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assemble_self( clazz , [clazz.name , clazz.super_class_name, clazz.instance_methods] )
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assemble_object( clazz )
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end
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end
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def assemble_Message me
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def assemble_Message me
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assemble_self(me , [])
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assemble_object(me)
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end
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end
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def assemble_Frame me
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def assemble_Frame me
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assemble_self(me , [])
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assemble_object(me )
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end
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end
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def assemble_Method(method)
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def assemble_Method(method)
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@ -26,6 +26,7 @@ module Virtual
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layouts = { "Word" => [] ,
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layouts = { "Word" => [] ,
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"List" => [] ,
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"List" => [] ,
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"Message" => [],
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"Message" => [],
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"MetaClass" => [],
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"BinaryCode" => [],
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"BinaryCode" => [],
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"Space" => ["classes","frames","messages","next_message","next_frame"],
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"Space" => ["classes","frames","messages","next_message","next_frame"],
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"Frame" => ["locals" , "tmps" ],
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"Frame" => ["locals" , "tmps" ],
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@ -44,10 +45,6 @@ module Virtual
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class_mappings.each do |name , clazz| # and the rest
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class_mappings.each do |name , clazz| # and the rest
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clazz.set_super_class(value_classes[3]) # superclasses are object
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clazz.set_super_class(value_classes[3]) # superclasses are object
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end
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end
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supers = { "BinaryCode" => "Word", "Layout" => "List", "Class" => "Module"}
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supers.each do |clazz , superclaszz| # set_super_class has no sideeffects, so setting twice ok
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class_mappings[clazz].set_super_class class_mappings[superclaszz]
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end
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# next create layouts by adding instance variable names to the layouts
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# next create layouts by adding instance variable names to the layouts
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class_mappings.each do |name , clazz|
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class_mappings.each do |name , clazz|
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variables = layouts[name]
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variables = layouts[name]
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@ -55,6 +52,18 @@ module Virtual
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clazz.object_layout.add_instance_variable Virtual.new_word(var_name)
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clazz.object_layout.add_instance_variable Virtual.new_word(var_name)
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end
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end
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end
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end
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# superclass and layout corrections
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supers = { "BinaryCode" => "Word", "Layout" => "List", "Class" => "Module"}
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supers.each do |classname , superclass_name|
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clazz = class_mappings[classname]
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super_class = class_mappings[superclass_name]
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# set_super_class has no sideeffects, so setting twice ok
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clazz.set_super_class super_class
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# Add superclass layout too
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super_class.object_layout.each do |var|
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clazz.object_layout.add_instance_variable var
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end
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end
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# now store the classes so we can hand them out later during object creation
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# now store the classes so we can hand them out later during object creation
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# this can not be done earlier, as parfait objects are all the time created and would
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# this can not be done earlier, as parfait objects are all the time created and would
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