static message chain

Rewrote Message + frame, only static linked list needed, not dynamic
frames either
This commit is contained in:
Torsten Ruger 2015-07-01 19:27:18 +03:00
parent fb67f550ec
commit 135fcaa8fa
4 changed files with 25 additions and 14 deletions

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@ -7,6 +7,10 @@
# A Message and a Frame make up the two sides of message passing: # A Message and a Frame make up the two sides of message passing:
# A Message (see details there) is created by the sender and control is transferred # A Message (see details there) is created by the sender and control is transferred
# A Frame is created by the receiver # A Frame is created by the receiver
# PS: it turns out that both messages and frames are created at compile, not run-time, and
# just constantly reused. Each message has a frame object ready and ist also linked
# to the next message.
# The better way to say above is that a messages is *used* by the caller, and a frame by the callee.
# In static languages these two objects are one, because the method is known at compile time. # In static languages these two objects are one, because the method is known at compile time.
# In that case the whole frame is usually on the stack, for leaves even omitted and all data is # In that case the whole frame is usually on the stack, for leaves even omitted and all data is
@ -22,9 +26,5 @@
module Parfait module Parfait
class Frame < Object class Frame < Object
def initialize next_f
@next_frame = next_f
super()
end
end end
end end

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@ -2,14 +2,27 @@
# A message is what is sent when you invoke a method. Args and stuff are packed up in to a Message # A message is what is sent when you invoke a method. Args and stuff are packed up in to a Message
# and the Message is sent to the receiver. # and the Message is sent to the receiver.
# Part of the housekeeping (see attributes) makes messages a double linked list (next_message and
# caller) , and maybe surprisingly this means that we can create all messages at runtime
# and link them up and never have to touch that list again.
# All the args and receiver data changes, but the list of messages stays constant.
module Parfait module Parfait
class Message < Object class Message < Object
def initialize next_m def initialize next_m
@next_message = next_m @next_message = next_m
@frame = Frame.new()
@caller = nil
super() super()
end end
attr_reader :next_message , :frame , :caller # aka prev_message
attr_reader :receiver , :return_address , :return_value , :method
def set_caller caller
@caller = caller
end
def get_type_for(name) def get_type_for(name)
index = @layout.get_index(name) index = @layout.get_index(name)
get_at(index) get_at(index)

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@ -27,19 +27,17 @@ module Parfait
@classes = Parfait::Dictionary.new_object @classes = Parfait::Dictionary.new_object
@syscall_message = nil # a hack sto store the message during syscall @syscall_message = nil # a hack sto store the message during syscall
end end
attr_reader :classes , :next_message , :next_frame attr_reader :classes , :first_message
# need a two phase init for the object space (and generally parfait) because the space # need a two phase init for the object space (and generally parfait) because the space
# is an interconnected graph, so not everthing is ready # is an interconnected graph, so not everthing is ready
def late_init def late_init
counter = 0 message = Message.new(nil)
@next_message = Message.new(nil) 5.times do
@next_frame = Frame.new(nil) new_message = Message.new message
5.times do |i| message.set_caller new_message
@next_message = Message.new @next_message
@next_frame = Frame.new @next_frame
end end
@init_message = Message.new @next_message @first_message = Message.new message
init_layout init_layout
end end

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@ -14,7 +14,7 @@ module Register
#Set up the Space as self upon init #Set up the Space as self upon init
space = Parfait::Space.object_space space = Parfait::Space.object_space
function.info.add_code LoadConstant.new( space , Register.self_reg) function.info.add_code LoadConstant.new( space , Register.self_reg)
message_ind = Register.resolve_index( :space , :init_message ) message_ind = Register.resolve_index( :space , :first_message )
# Load the message to new message register (r3) # Load the message to new message register (r3)
function.info.add_code Register.get_slot( :self , message_ind , :new_message) function.info.add_code Register.get_slot( :self , message_ind , :new_message)
# And store the space as the new self (so the call can move it back as self) # And store the space as the new self (so the call can move it back as self)