groundwork for interpreter platform

especially positioning makes the previous interpreter approach to
fragile (too far off the real thing)
Interpreter should be it’s own platform (still use the risc
instructions),
get a translator and use positions
This commit is contained in:
Torsten Ruger
2018-05-16 21:00:14 +03:00
parent dc8afce444
commit 07ed16d765
5 changed files with 19 additions and 17 deletions

View File

@ -25,23 +25,18 @@ module Risc
attr_reader :booted , :translated
attr_reader :platform
# translate to arm, ie instantiate an arm translator and pass it to translate
# Translate code to whatever cpu is specified.
# Currently only :arm and :interpret
#
# currently we have no machanism to translate to other cpu's (nor such translators)
# but the mechanism is ready
def translate_arm
@platform = Platform.for("Arm")
@translated = true
translate(@platform.translator)
end
# translate code to whatever cpu the translator translates to
# this means translating the initial jump
# Translating means translating the initial jump
# and then translating all methods
def translate( translator )
def translate( platform )
platform = platform.to_s.capitalize
@platform = Platform.for(platform)
@translated = true
methods = Parfait.object_space.get_all_methods
translate_methods( methods , translator )
@cpu_init = risc_init.to_cpu(translator)
translate_methods( methods , @platform.translator )
@cpu_init = risc_init.to_cpu(@platform.translator)
end
# go through all methods and translate them to cpu, given the translator
@ -66,6 +61,7 @@ module Risc
raise "Must be Parfait #{const}" unless const.is_a?(Parfait::Object)
@constants << const
end
# To create binaries, objects (and labels) need to have a position
# (so objects can be loaded and branches know where to jump)
#
@ -76,7 +72,7 @@ module Risc
# As code length amy change during assembly, this way at least the objects stay
# in place and we don't have to deal with chaning loading code
def position_all
translate_arm unless @translated
raise "Not translated " unless @translated
#need the initial jump at 0 and then functions
Position.set(cpu_init , 0 , cpu_init)
@code_start = position_objects( @platform.padding )