rubyx/lib/slot_machine/slot_compiler.rb

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require "parser/current"
require "ast"
module SlotMachine
class SlotCompiler < AST::Processor
DEBUG = false
# conditionals supported, currently only equal
def self.checks
[:==]
end
def self.compile(input)
ast = Parser::CurrentRuby.parse( input )
self.new.process(ast)
end
attr_reader :labels
def initialize
@labels = {}
end
def not_implemented(node)
raise "Not implemented #{node.type}"
end
# default to error, so non implemented stuff shows early
def handler_missing(node)
not_implemented(node)
end
def process_all(exp)
arr = super(exp)
head = arr.shift
until( arr.empty?)
head << arr.shift
end
head
end
def on_send(statement)
kids = statement.children.dup
receiver = kids.shift
name = kids.shift
return label(name) if(name.to_s.end_with?("_label"))
return goto(name,kids) if(name == :goto)
return check(name,receiver, kids) if SlotCompiler.checks.include?(name)
return assign(receiver, name , kids) if(name.to_s.end_with?("="))
puts "Send: #{statement} " if DEBUG
var = SlottedMessage.new( [name] )
if(receiver)
puts "receiver at #{name} #{receiver}" if DEBUG
prev = process(receiver)
prev.set_next(var.slots)
prev
else
var
end
end
def on_lvar(lvar)
puts "lvar #{lvar}" if DEBUG
SlottedMessage.new( [lvar.children.first] )
end
def on_lvasgn( expression)
puts "i/lvasgn #{expression}" if DEBUG
var = var_for(expression.children[0])
value = process(expression.children[1])
SlotLoad.new(expression.to_s,var , value)
end
alias :on_ivasgn :on_lvasgn
def on_if(expression)
puts "if #{expression}" if DEBUG
condition = process(expression.children[0])
jump = process(expression.children[1])
condition.set_label( jump.label )
condition
end
def on_begin(exp)
if( exp.children.length == 1)
process(exp.first)
else
process_all(exp)
end
end
def on_ivar(expression)
puts "ivar #{expression}" if DEBUG
var_for(expression.children.first)
end
private
def var_for( name )
name = name.to_s
if(name[0] == "@")
var = name.to_s[1 .. -1].to_sym
SlottedMessage.new([:receiver , var])
else
SlottedMessage.new([:receiver , name])
end
end
def label(name)
raise "no label #{name}" unless(name.to_s.end_with?("_label"))
if @labels.has_key?(name)
return @labels[name]
else
@labels[name] = SlotMachine::Label.new(name.to_s , name)
end
end
def goto(name , args)
# error handling would not hurt
puts "goto #{name} , #{args}" if DEBUG
label = process(args.first)
Jump.new( label )
end
def check(name , receiver , kids)
raise "Familiy too large #{kids}" if kids.length > 1
puts "Kids " + kids.to_s if DEBUG
right = process(kids.first)
case name
when :==
return SameCheck.new(process(receiver) , right , Label.new("none", :dummy))
else
raise "Only ==, not #{name}" unless name == :==
end
end
def assign(receiver , name , kids)
receiver = process(receiver)
puts "Assign #{name} , #{receiver}" if DEBUG
raise "Only one arg #{kids}" unless kids.length == 1
right = process kids.shift
name = name.to_s[0...-1].to_sym
receiver.set_next(Slot.new(name))
SlotLoad.new("#{receiver} = #{name}",receiver,right)
end
end
end