rubyx/lib/virtual/boot.rb

87 lines
3.7 KiB
Ruby
Raw Normal View History

module Virtual
class Machine
# The general idea is that compiling is creating an object graph. Functionally
# one tends to think of methods, and that is complicated enough, sure.
# but for an object system the graph includes classes and all instance variables
#
# And so we have a chicken and egg problem. At the end of the function we want to have a
# working Space object
# But that has instance variables (List and Dictionary) and off course a class.
# Or more precisely in salama, a Layout, that points to a class.
# So we need a Layout, but that has Layout and Class too. hmmm
#
# The way out is to build empty shell objects and stuff the neccessary data into them
# (not use the normal initialize way)
def boot_parfait!
@space = Parfait::Space.new_object
object_class = Parfait::Class.new_object "Parfait::Object"
space_class = Parfait::Class.new_object "Parfait::Space" , object_class
space_layout = Parfait::Layout.new_object space_class
puts "Space #{space.get_layout}"
end
def boot_classes!
puts "BOOT"
values = [ "Integer" , "Object" , "Value" , "Kernel"]
rest = ["Word" , "Class" , "Dictionary" , "Space" , "List", "Layout"]
(values + rest).each { |cl| @space.create_class(cl) }
value_class = @space.get_class_by_name "Value"
@space.get_class_by_name("Integer").set_super_class( value_class )
object_class = @space.get_class_by_name("Object")
object_class.set_super_class( value_class )
rest.each do |name|
cl = @space.get_class_by_name( name )
cl.set_super_class(object_class)
end
boot_layouts!
end
def boot_layouts!
end
# boot the classes, ie create a minimal set of classes with a minimal set of functions
# minimal means only that which can not be coded in ruby
# CompiledMethods are grabbed from respective modules by sending the method name. This should return the
# implementation of the method (ie a method object), not actually try to implement it (as that's impossible in ruby)
def boot_functions!
@space = Parfait::Space.new
boot_classes!
# very fiddly chicken 'n egg problem. Functions need to be in the right order, and in fact we
# have to define some dummies, just for the other to compile
# TODO: go through the virtual parfait layer and adjust function names to what they really are
obj = @space.get_class_by_name "Object"
[:index_of , :_get_instance_variable , :_set_instance_variable].each do |f|
obj.add_instance_method Builtin::Object.send(f , nil)
end
obj = @space.get_class_by_name "Kernel"
# create main first, __init__ calls it
@main = Builtin::Kernel.send(:main , @context)
obj.add_instance_method @main
underscore_init = Builtin::Kernel.send(:__init__ ,nil) #store , so we don't have to resolve it below
obj.add_instance_method underscore_init
[:putstring,:exit,:__send].each do |f|
obj.add_instance_method Builtin::Kernel.send(f , nil)
end
# and the @init block in turn _jumps_ to __init__
# the point of which is that by the time main executes, all is "normal"
@init = Block.new(:_init_ , nil )
@init.add_code(Register::RegisterMain.new(underscore_init))
obj = @space.get_class_by_name "Integer"
[:putint,:fibo].each do |f|
obj.add_instance_method Builtin::Integer.send(f , nil)
end
obj = @space.get_class_by_name "Word"
[:get , :set , :puts].each do |f|
obj.add_instance_method Builtin::Word.send(f , nil)
end
obj = space.get_class_by_name "List"
[:get , :set , :push].each do |f|
obj.add_instance_method Builtin::Array.send(f , nil)
end
end
end
end