rubyx/lib/vm/method_compiler.rb

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require_relative "tree"
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require_relative "method_compiler/assignment"
require_relative "method_compiler/basic_values"
require_relative "method_compiler/call_site"
require_relative "method_compiler/collections"
require_relative "method_compiler/field_access"
require_relative "method_compiler/if_statement"
require_relative "method_compiler/name_expression"
require_relative "method_compiler/operator_expression"
require_relative "method_compiler/return_statement"
require_relative "method_compiler/statement_list"
require_relative "method_compiler/while_statement"
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module Vm
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CompilerModules = [ "assignment" , "basic_values" , "call_site",
"collections" , "field_access",
"if_statement" , "name_expression" ,
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"operator_expression" , "return_statement", "statement_list",
"while_statement"]
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CompilerModules.each do |mod|
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# require_relative "method_compiler/" + mod
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end
# Compiling is the conversion of the AST into 2 things:
# - code (ie sequences of Instructions inside Methods)
# - an object graph containing all the Methods, their classes and Constants
#
# Some compile methods just add code, some may add Instructions while
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# others instantiate Class and TypedMethod objects
#
# Everything in ruby is an statement, ie returns a value. So the effect of every compile
# is that a value is put into the ReturnSlot of the current Message.
# The compile method (so every compile method) returns the value that it deposits.
#
# The process uses a visitor pattern (from AST::Processor) to dispatch according to the
# type the statement. So a s(:if xx) will become an on_if(node) call.
# This makes the dispatch extensible, ie Expressions may be added by external code,
# as long as matching compile methods are supplied too.
#
# A compiler can also be used to generate code for a method without AST nodes. In the same way
# compile methods do, ie adding Instructions etc. In this way code may be generated that
# has no code equivalent.
#
# The Compiler also keeps a list of used registers, from which one may take to use and return to
# when done. The list may be reset.
#
# The Compiler also carries method and class instance variables. The method is where code is
# added to (with add_code). To be more precise, the @current instruction is where code is added
# to, and that may be changed with set_current
# All Statements reset the registers and return nil.
# Expressions use registers and return the register where their value is stored.
# Helper function to create a new compiler and compie the statement(s)
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# Statement must be and AST::Node as generated by s expressions
def self.compile_ast( statement )
compiler = MethodCompiler.new(:main)
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code = Vm.ast_to_code statement
compiler.process code
end
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class MethodCompiler
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CompilerModules.each do |mod|
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include Vm.const_get( mod.camelize )
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end
def initialize( method )
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@regs = []
if method == :main
@type = Parfait.object_space.get_type()
@method = @type.get_method( :main )
@method = @type.create_method( :main ,{}) unless @method
else
@method = method
@type = method.for_type
end
@current = @method.instructions
end
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attr_reader :type , :method
# Dispatches `code` according to it's class name, for class NameExpression
# a method named `on_NameExpression` is invoked with one argument, the `code`
#
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# @param [Vm::Code, nil] code
def process(code)
name = code.class.name.split("::").last
# Invoke a specific handler
on_handler = :"on_#{name}"
if respond_to? on_handler
return send on_handler, code
else
raise "No handler on_#{name}(code) #{code.inspect}"
end
end
# {#process}es each code from `codes` and returns an array of
# results.
#
def process_all(codes)
codes.to_a.map do |code|
process code
end
end
# create the method, do some checks and set it as the current method to be added to
# class_name and method_name are pretty clear, args are given as a ruby array
def self.create_method( class_name , method_name , args = {})
raise "create_method #{class_name}.#{class_name.class}" unless class_name.is_a? Symbol
clazz = Parfait.object_space.get_class_by_name! class_name
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create_method_for( clazz.instance_type , method_name , args)
end
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# create a method for the given type ( Parfait type object)
# method_name is a Symbol
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# args a hash that will be converted to a type
# the created method is set as the current and the given type too
# return the compiler (for chaining)
def self.create_method_for( type , method_name , args )
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raise "create_method #{type.inspect} is not a Type" unless type.is_a? Parfait::Type
raise "Args must be Hash #{args}" unless args.is_a?(Hash)
raise "create_method #{method_name}.#{method_name.class}" unless method_name.is_a? Symbol
method = type.create_method( method_name , args)
self.new(method)
end
# add method entry and exit code. Mainly save_return for the enter and
# message shuffle and FunctionReturn for the return
# return self for chaining
def init_method
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source = "_init_method"
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name = "#{method.for_type.name}.#{method.name}"
@current = @method.set_instructions( Register.label(source, name))
# add the type of the locals to the existing NamedList instance
locals_reg = use_reg(:Type , method.locals )
list_reg = use_reg(:NamedList )
add_load_constant("#{name} load locals type", method.locals , locals_reg)
add_slot_to_reg( "#{name} get locals from method" , :message , :locals , list_reg )
add_reg_to_slot( "#{name} store locals type in locals" , locals_reg , list_reg , 1 )
enter = @current # this is where method body goes
add_label( source, "return #{name}")
#load the return address into pc, affecting return. (other cpus have commands for this, but not arm)
add_function_return( source , Register.message_reg , Register.resolve_to_index(:message , :return_address) )
@current = enter
self
end
# set the insertion point (where code is added with add_code)
def set_current c
@current = c
end
# add an instruction after the current (insertion point)
# the added instruction will become the new insertion point
def add_code instruction
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raise instruction.to_s unless instruction.is_a?(Register::Instruction)
raise instruction.to_s if( instruction.class.name.split("::").first == "Arm")
@current.insert(instruction) #insert after current
@current = instruction
self
end
[:label, :reg_to_slot , :slot_to_reg , :load_constant, :function_return ,
:transfer , :reg_to_slot , :byte_to_reg , :reg_to_byte].each do |method|
define_method("add_#{method}".to_sym) do |*args|
add_code Register.send( method , *args )
end
end
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# require a (temporary) register. code must give this back with release_reg
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def use_reg( type , value = nil )
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raise "Not type #{type.inspect}" unless type.is_a?(Symbol) or type.is_a?(Parfait::Type)
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if @regs.empty?
reg = Register.tmp_reg(type , value)
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else
reg = @regs.last.next_reg_use(type , value)
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end
@regs << reg
return reg
end
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def copy( reg , source )
copied = use_reg reg.type
add_code Reister.transfer source , reg , copied
copied
end
# releasing a register (accuired by use_reg) makes it available for use again
# thus avoiding possibly using too many registers
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def release_reg reg
last = @regs.pop
raise "released register in wrong order, expect #{last} but was #{reg}" if reg != last
end
# reset the registers to be used. Start at r4 for next usage.
# Every statement starts with this, meaning each statement may use all registers, but none
# get saved. Statements have affect on objects.
def reset_regs
@regs.clear
end
end
end