rubyx/lib/soml/compiler.rb

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module Soml
# Compiling is the conversion of the AST into 2 things:
# - code (ie sequences of Instructions inside Methods)
# - an object graph containing all the Methods, their classes and Constants
#
# Some compile methods just add code, some may add Instructions while
# others instantiate Class and Method objects
#
# Everything in ruby is an statement, ie returns a value. So the effect of every compile
# is that a value is put into the ReturnSlot of the current Message.
# The compile method (so every compile method) returns the value that it deposits.
#
# The process uses a visitor pattern (from AST::Processor) to dispatch according to the
# type the statement. So a s(:if xx) will become an on_if(node) call.
# This makes the dispatch extensible, ie Expressions may be added by external code,
# as long as matching compile methods are supplied too.
#
# A compiler can also be used to generate code for a method without AST nodes. In the same way
# compile methods do, ie adding Instructions etc. In this way code may be generated that
# has no code equivalent.
#
# The Compiler also keeps a list of used registers, from which one may take to use and return to
# when done. The list may be reset.
#
# The Compiler also carries method and class instance variables. The method is where code is
# added to (with add_code). To be more precise, the @current instruction is where code is added
# to, and that may be changed with set_current
# All Statements reset the registers and return nil.
# Expressions use registers and return the register where their value is stored.
# Helper function to create a new compiler and compie the statement(s)
def self.compile statement
compiler = Compiler.new
compiler.process statement
end
class Compiler < AST::Processor
def initialize( method = nil )
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@regs = []
return unless method
@method = method
@clazz = method.for_class
@current = method.instructions
end
attr_reader :clazz , :method
def handler_missing node
raise "No handler on_#{node.type}(node)"
end
# create the method, do some checks and set it as the current method to be added to
# class_name and method_name are pretty clear, args are given as a ruby array
def create_method( class_name , method_name , args)
raise "create_method #{class_name}.#{class_name.class}" unless class_name.is_a? Symbol
clazz = Register.machine.space.get_class_by_name class_name
raise "No such class #{class_name}" unless clazz
create_method_for( clazz , method_name , args)
end
# create a method for the given class ( Parfait class object)
# method_name is a Symbol
# args a ruby array
# the created method is set as the current and the given class too
# return the compiler (for chaining)
def create_method_for clazz , method_name , args
@clazz = clazz
raise "create_method #{method_name}.#{method_name.class}" unless method_name.is_a? Symbol
arguments = []
args.each_with_index do | arg , index |
unless arg.is_a? Parfait::Variable
arg = Parfait::Variable.new arg , "arg#{index}".to_sym
end
arguments << arg
end
@method = clazz.create_instance_method( method_name , Register.new_list(arguments))
self
end
# add method entry and exit code. Mainly save_return for the enter and
# message shuffle and FunctionReturn for the return
# return self for chaining
def init_method
@method.instructions = Register::Label.new("_init_method_", "#{method.for_class.name}_#{method.name}")
@current = method.instructions
add_code enter = Register.save_return("_init_method_", :message , :return_address)
add_code Register::Label.new( "_init_method_", "return")
# move the current message to new_message
add_code Register::RegisterTransfer.new("_init_method_", Register.message_reg , Register.new_message_reg )
# and restore the message from saved value in new_message
add_code Register.get_slot("_init_method_",:new_message , :caller , :message )
#load the return address into pc, affecting return. (other cpus have commands for this, but not arm)
add_code Register::FunctionReturn.new( "_init_method_" , Register.new_message_reg , Register.resolve_index(:message , :return_address) )
@current = enter
self
end
# set the insertion point (where code is added with add_code)
def set_current c
@current = c
end
# add an instruction after the current (insertion point)
# the added instruction will become the new insertion point
def add_code instruction
unless instruction.is_a?(Register::Instruction)
raise instruction.to_s
end
@current.insert(instruction) #insert after current
@current = instruction
self
end
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# require a (temporary) register. code must give this back with release_reg
def use_reg type , value = nil
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if @regs.empty?
reg = Register.tmp_reg(type , value)
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else
reg = @regs.last.next_reg_use(type , value)
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end
@regs << reg
return reg
end
# releasing a register (accuired by use_reg) makes it available for use again
# thus avoiding possibly using too many registers
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def release_reg reg
last = @regs.pop
raise "released register in wrong order, expect #{last} but was #{reg}" if reg != last
end
# reset the registers to be used. Start at r4 for next usage.
# Every statement starts with this, meaning each statement may use all registers, but none
# get saved. Statements have affect on objects.
def reset_regs
@regs.clear
end
end
end
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require_relative "ast_helper"
require_relative "compiler/assignment"
require_relative "compiler/basic_values"
require_relative "compiler/call_site"
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require_relative "compiler/class_field"
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require_relative "compiler/class_statement"
require_relative "compiler/collections"
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require_relative "compiler/field_def"
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require_relative "compiler/field_access"
require_relative "compiler/function_definition"
require_relative "compiler/if_statement"
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require_relative "compiler/name_expression"
require_relative "compiler/operator_value"
require_relative "compiler/return_statement"
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require_relative "compiler/statement_list"
require_relative "compiler/while_statement"