rubyx/lib/slot_machine/slotted.rb

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module SlotMachine
class Slotted
def self.for(object , slots)
case object
when :message
SlottedMessage.new(slots)
when Constant
SlottedConstant.new(object , slots)
when Parfait::Object , Risc::Label
SlottedObject.new(object , slots)
else
raise "not supported type #{object}:#{object.class}"
end
end
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# The first in a possible chain of slots, that name instance variables in the
# previous object
attr_reader :slots
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def initialize( slots )
raise "No slots #{object}" unless slots
slots = [slots] unless slots.is_a?(Array)
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first = slots.shift
return unless first
@slots = Slot.new(first)
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until(slots.empty?)
@slots.set_next( Slot.new( slots.shift ))
end
end
def slots_length
return 0 unless @slots
1 + @slots.length
end
def set_next(slot)
if(@slots)
@slots.set_next(slot)
else
@slots = slot
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end
end
def to_s
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names = known_name.to_s
names += ".#{@slots}" if @slots
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names
end
end
end