rubyx/lib/risc/callable_compiler.rb

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module Risc
# CallableCompiler is used to generate risc instructions. It is an abstact base
# class shared by BlockCompiler and MethodCompiler
# - risc_instructions: The sequence of risc level instructions that mom was compiled to
# - cpu_instructions: The sequence of cpu specific instructions that the
# risc_instructions was compiled to
# Instructions derive from class Instruction and form a linked list
class CallableCompiler
def initialize( callable )
@callable = callable
@regs = []
@constants = []
@block_compilers = []
@risc_instructions = Risc.label(source_name, source_name)
@current = start = @risc_instructions
add_code Risc.label( source_name, "return_label")
Mom::ReturnSequence.new.to_risc(self)
add_code Risc.label( source_name, "unreachable")
@current = start
reset_regs
end
attr_reader :risc_instructions , :constants , :block_compilers , :callable , :current
def return_label
@risc_instructions.each do |ins|
next unless ins.is_a?(Label)
return ins if ins.name == "return_label"
end
end
# convert the given mom instruction to_risc and then add it (see add_code)
# continue down the instruction chain unti depleted
# (adding moves the insertion point so the whole mom chain is added as a risc chain)
def add_mom( instruction )
while( instruction )
raise "whats this a #{instruction}" unless instruction.is_a?(Mom::Instruction)
#puts "adding mom #{instruction.to_s}:#{instruction.next.to_s}"
instruction.to_risc( self )
reset_regs
#puts "adding risc #{risc.to_s}:#{risc.next.to_s}"
instruction = instruction.next
end
end
# add a constant (which get created during compilation and need to be linked)
def add_constant(const)
raise "Must be Parfait #{const}" unless const.is_a?(Parfait::Object)
@constants << const
end
# add a risc instruction after the current (insertion point)
# the added instruction will become the new insertion point
def add_code( instruction )
raise "Not an instruction:#{instruction.to_s}" unless instruction.is_a?(Risc::Instruction)
raise instruction.to_s if( instruction.class.name.split("::").first == "Arm")
new_current = instruction.last #after insertion this point is lost
@current.insert(instruction) #insert after current
@current = new_current
self
end
# require a (temporary) register. code must give this back with release_reg
# Second extra parameter may give extra info about the value, see RegisterValue
def use_reg( type , extra = {} )
raise "Not type #{type.inspect}" unless type.is_a?(Symbol) or type.is_a?(Parfait::Type)
if @regs.empty?
reg = Risc.tmp_reg(type , extra)
else
reg = @regs.last.next_reg_use(type , extra)
end
@regs << reg
return reg
end
# resolve the type of the slot, by inferring from it's name, using the type
# scope related slots are resolved by the compiler by method/block
def slot_type( slot , type)
case slot
when :frame
new_type = self.frame_type
when :arguments
new_type = self.arg_type
when :receiver
new_type = self.receiver_type
when Symbol
new_type = type.type_for(slot)
raise "Not found object #{slot}: in #{type}" unless new_type
else
raise "Not implemented object #{slot}:#{slot.class}"
end
#puts "RESOLVE in #{@type.class_name} #{slot}->#{type}"
return new_type
end
# return the frame type, ie the blocks frame type
def frame_type
@callable.frame_type
end
# return the frame type, ie the blocks arguments type
def arg_type
@callable.arguments_type
end
# return the frame type, ie the blocks self_type
def receiver_type
@callable.self_type
end
def copy( reg , source )
copied = use_reg reg.type
add_code Register.transfer( source , reg , copied )
copied
end
# releasing a register (accuired by use_reg) makes it available for use again
# thus avoiding possibly using too many registers
def release_reg( reg )
last = @regs.pop
raise "released register in wrong order, expect #{last} but was #{reg}" if reg != last
end
# reset the registers to be used. Start at r4 for next usage.
# Every statement starts with this, meaning each statement may use all registers, but none
# get saved. Statements have affect on objects.
def reset_regs
@regs.clear
end
# Build with builder (see there), adding the created instructions
def build(source , &block)
builder(source).build(&block)
end
# return a Builder, that adds the generated code to this compiler
def builder( source)
Builder.new(self , source)
end
end
end