63 lines
3.0 KiB
Markdown
63 lines
3.0 KiB
Markdown
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### Ast
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The Ast (abstract syntax tree) is created by kide-reader gem and the classes defined there
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### Compiling
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The code in this directory compiles the AST to the virtual machine code.
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If this were an intrepreter, we would just walk the tree and do what it says. Since it's not things are a little more
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difficult, especially in time.
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When compiling we deal with two times, compile-time and run-time. All the headache comes from mixing those two up.*
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Similarly, the result of compiling is two-fold: a static and a dynamic part.
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- the static part are objects like the constants, but also defined classes and their methods
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- the dynamic part is the code, which is stored as streams of instructions in the MethodDefinition
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Too make things a little simpler, we create a very high level instruction stream at first and then run
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transformation and optimisation passes on the stream to improve it.
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Each ast class gets a compile method that does the compilation.
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#### Method Definition and Instructions
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The first argument to the compile method is the MethodDefinition. All code is encoded as a stream of Instructions in the
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MethodDefinition. In fact Instructions are a linked list and so the MethodDefinition only hold the head, and the current
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insertion point.
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Code is added to the method (using add()), rather than working with the actual instructions. This is so each compile method
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can just do it's bit and be unaware of the larger structure that is being created. The genearal structure of the instructions
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is a graph (what with if's and whiles and breaks and what), but we build it to have one start and *one* end (return).
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#### Messages and frames
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The virtual machine instructions obviously operate on the virtual machine. Since the machine is virtual, we have to define
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it, and since it is oo we define it in objects.
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Also it is important to define how instructions, which is is in a ohysical machine by changing the contents of registers or
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some stack.
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Our machine is ot a register machine, but an object machine: it operates directly on objects and also has no stack.
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When a Method needs to make a call, or send a message, it creates a Message object. Messages contain return addresses and
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arguemnts.
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Then the machine must find the method to call.
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Then a new Method receives the message, creates a Frame for local and temporary variables and continues execution.
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The important thing here is that Messages and Frames are normal objects.
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Anf interestingly we can partly use ruby to find the method, so in a way it is not just a top down transformation. but
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the sending goes back up and then down again.
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The Message object is the second parameter to the compile method, the run-time part as it were.
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*
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As ruby is a dynamic language, it also compiles at run-time. This line of thought does not help though as it sort of mixes
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the seperate times up, even they are not. Even in a running ruby programm the stages of compile and run are seperate.
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Similarly it does not help to argue that the code is static too, not dynamic, as that leaves us with a worse working model.
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