rubyx/lib/slot_machine/instructions/check.rb

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module SlotMachine
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# A base class for conditions in SlotMachine
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# Checks (if in code, compare in assm) jump or not, depending
# The logic we choose is closer to the code logic (the asm is reversed)
# When we write an if, the true is the next code, so the Check logic is
# that if the check passes, no jump happens
# This means you need to pass the false label, where to jump to if the
# check does not pass
# Note: In assembler a branch on 0 does just that, it branches if the condition
# is met. This means that the asm implementation is somewhat the reverse
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# of the SlotMachine names. But it's easier to understand (imho)
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class Check < Instruction
attr_reader :false_label
def initialize(false_label)
set_label(false_label)
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end
def set_label(false_label)
@false_label = false_label
raise "Jump target must be a label #{false_label}" unless false_label.is_a?(Label)
end
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end
end