87 lines
2.8 KiB
Ruby
87 lines
2.8 KiB
Ruby
|
module Vm
|
||
|
# Passes, or BlockPasses, could have been procs that just get each block passed.
|
||
|
# Instead they are proper objects in case they want to save state.
|
||
|
# The idea is
|
||
|
# - reduce noise in the main code by having this code seperately (aspect/concern style)
|
||
|
# - abstract the iteration
|
||
|
# - allow not yet written code to hook in
|
||
|
|
||
|
class RemoveStubs
|
||
|
def run block
|
||
|
block.codes.dup.each_with_index do |kode , index|
|
||
|
next unless kode.is_a? StackInstruction
|
||
|
if kode.regiters.empty?
|
||
|
block.codes.delete(kode)
|
||
|
puts "deleted stack instruction in #{b.name}"
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
# Operators eg a + b , must assign their result somewhere and as such create temporary variables.
|
||
|
# but if code is c = a + b , the generated instructions would be more like tmp = a + b ; c = tmp
|
||
|
# SO if there is an move instruction just after a logic instruction where the result of the logic
|
||
|
# instruction is moved straight away, we can undo that mess and remove one instruction.
|
||
|
class LogicMoveReduction
|
||
|
def run block
|
||
|
org = block.codes.dup
|
||
|
org.each_with_index do |kode , index|
|
||
|
n = org[index+1]
|
||
|
next if n.nil?
|
||
|
next unless kode.is_a? LogicInstruction
|
||
|
next unless n.is_a? MoveInstruction
|
||
|
if kode.result == n.from
|
||
|
kode.result = n.to
|
||
|
block.codes.delete(n)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
# Sometimes there are double moves ie mov a, b and mov b , c . We reduce that to move a , c
|
||
|
# (but don't check if that improves register allocation. Yet ?)
|
||
|
class MoveMoveReduction
|
||
|
def run block
|
||
|
org = block.codes.dup
|
||
|
org.each_with_index do |kode , index|
|
||
|
n = org[index+1]
|
||
|
next if n.nil?
|
||
|
next unless kode.is_a? MoveInstruction
|
||
|
next unless n.is_a? MoveInstruction
|
||
|
if kode.to == n.from
|
||
|
kode.to = n.to
|
||
|
block.codes.delete(n)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
# We insert push/pops as dummies to fill them later in CallSaving
|
||
|
# as we can not know ahead of time which locals wil be live in the code to come
|
||
|
# and also we don't want to "guess" later where the push/pops should be
|
||
|
|
||
|
# Here we check which registers need saving and add them
|
||
|
# Or sometimes just remove the push/pops, when no locals needed saving
|
||
|
class SaveLocals
|
||
|
def run block
|
||
|
unless block.function
|
||
|
puts "No function for #{block.name}"
|
||
|
end
|
||
|
push = block.call_block?
|
||
|
return unless push
|
||
|
locals = block.function.locals_at block
|
||
|
pop = block.next.codes.first
|
||
|
if(locals.empty?)
|
||
|
puts "Empty #{block.name}"
|
||
|
block.codes.delete(push)
|
||
|
block.next.codes.delete(pop)
|
||
|
else
|
||
|
puts "PUSH #{push}"
|
||
|
push.set_registers(locals)
|
||
|
puts "POP #{pop}"
|
||
|
pop.set_registers(locals)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|