rubyx/lib/risc/builder.rb

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module Risc
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class Builder
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attr_reader :built , :compiler
# pass a compiler, to which instruction are added (usually)
# call build or build_and_return with a block
def initialize(compiler)
@compiler = compiler
@names = {}
end
# make the magic: convert incoming names into registers that have the
# type set according to the name (using resolve_type)
# anmes are stored, so subsequent calls use the same register
def method_missing(*args)
super if args.length != 1
name = args[0]
return @names[name] if @names.has_key?(name)
if name == :message
reg = Risc.message_reg
else
type = Risc.resolve_type(name , @compiler) #checking
reg = @compiler.use_reg( type.object_class.name )
end
@names[name] = reg
reg.builder = self
reg
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end
# build code using dsl (see __init__ or MessageSetup for examples)
# names (that ruby would resolve to a variable/method) are converted
# to registers. << means assignment and [] is supported both on
# L and R values (but only one at a time). R values may also be constants.
# Basically this allows to create LoadConstant, RegToSlot, SlotToReg and
# Transfer instructions with extremely readable code.
# example:
# space << Parfait.object_space # load constant
# message[:receiver] << space #make current message (r0) receiver the space
#
# build result is available as built, but also gets added to compiler
def build(&block)
risc = build_and_return(&block)
@compiler.add_code(risc)
risc
end
# version of build that does not add to compiler, just returns the code
def build_and_return(&block)
@built = nil
instance_eval(&block)
risc = @built
@built = nil
return risc
end
def add_instruction(ins)
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if(@built)
@built << ins
else
@built = ins
end
end
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end
# if a symbol is given, it may be the message or the new_message.
# These are mapped to register references.
# The valid symbols (:message,:new_message) are the same that are returned
# by the slots. All data (at any time) is in one of the instance variables of these two
# objects. Risc defines module methods with the same names (and _reg)
def self.resolve_to_register( reference )
return reference if reference.is_a?(RiscValue)
case reference
when :message
return message_reg
when :new_message
return new_message_reg
else
raise "not recognized register reference #{reference} #{reference.class}"
end
end
# The first arg is a class name (possibly lowercase) and the second an instance variable name.
def self.resolve_type( object , compiler )
object = object.type if object.is_a?(RiscValue)
case object
when :name
type = Parfait.object_space.get_class_by_name( :Word ).instance_type
when :frame
type = compiler.method.frame_type
when :message , :next_message , :caller
type = Parfait.object_space.get_class_by_name(:Message).instance_type
when :arguments
type = compiler.method.arguments_type
when :receiver
type = compiler.method.for_type
when Parfait::Object
type = Parfait.object_space.get_class_by_name( object.class.name.split("::").last.to_sym).instance_type
when Symbol
object = object.to_s.camelize.to_sym
clazz = Parfait.object_space.get_class_by_name(object)
raise "Not implemented/found object #{object}:#{object.class}" unless clazz
type = clazz.instance_type
else
raise "Not implemented/found object #{object}:#{object.class}"
end
return type
end
# The first arg is a class name (possibly lowercase) and the second an instance variable name.
# By looking up the class and the type for that class, we can resolve the instance
# variable name to an index.
# The class can be mapped to a register, and so we get a memory address (reg+index)
# Third arg, compiler, is only needed to resolve receiver/arguments/frame
def self.resolve_to_index(object , variable_name ,compiler = nil)
return variable_name if variable_name.is_a?(Integer) or variable_name.is_a?(RiscValue)
type = resolve_type(object , compiler)
index = type.variable_index(variable_name)
raise "Index not found for #{variable_name} in #{object} of type #{type}" unless index
return index
end
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end