class ObjectView < ElementView def initialize interpreter , object_id @object_id = object_id @interpreter = interpreter @interpreter.register_event(:object_changed, self) end def draw # todo, remove the DOM use @element = div("ul.nav!") add( "li" ) << div("span" , class_header(@object_id) ) @element << div("li" , "-------------------------") content(@object_id).each do |con3| add("li") << div("a" , con3[0]) end return @element end def object_changed reg puts "Object changed in #{reg}" for_object = @interpreter.get_register( reg ) return unless for_object == @object_id puts "Object changed #{for_object}" calc_fields end def marker id var = Virtual.machine.objects[id] if var.is_a? String str "Wo" else str = var.class.name.split("::").last[0,2] end str + " : #{id.to_s}" end def class_header(id) object = Virtual.machine.objects[id] return "" unless object clazz = object.class.name.split("::").last "#{clazz}:#{id}" end def content(id) object = Virtual.machine.objects[id] fields = [] if object and ! object.is_a?(String) object.get_instance_variables.each do |variable| f = object.get_instance_variable(variable) fields << ["#{variable} : #{marker(f.object_id)}" , f.object_id] end end fields end end